I am actually experiencing some strange performance issues while using this antialiasing workaround, or whatever you'd call it. Even though the sensors are showing that no part of my GPU is anywhere near running at 100%, and neither are any of my CPU cores, I still get fps drops here and there, which I wouldn't be getting before.
I can be at just 15% CPU usage, 40% GPU usage, below 50% VRAM and usage, below 10% memory bandwidth usage, and still get drops down to 22 fps. Any ideas on what could be causing this?
Then there is still the issue with a lot of flickering white squares and rectangles as objects fade into view.


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