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  1. #11
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Teraniku View Post
    For some of us that was normal mode...
    Actually I was thinking that should be normal mode too. Easy would be level uncapped, hard would be level capped with one less party member allowed to help.
    (0)

  2. #12
    Player Tristian's Avatar
    Join Date
    Jan 2013
    Posts
    2
    Character
    Daedelus
    World
    Phoenix
    Main Class
    SAM Lv 75

    Chains of Promathia optional level caps: Still very much worth requesting

    I'm not sure what to expect with this effort, but I did promise the linkshell that I am a part of that I would try.

    First, let me start by saying that my linkshell and I are avid FFXI fans and have played for many years with various linkshell members, characters, and jobs. We are devoted fans who sincerely embrace the idea of a game that promotes teamwork and camaraderie. The challenge of battle, loyalty to our chosen nation, and pride in playing our jobs well is always a draw, but the challenge of playing our jobs to the fullest and truly mastering the art of team play has been our utmost goal.

    While many others have aspired to play to level 99 and complete the story line, our group's goal has been to master skillchains, exp chains, and other technical challenges. We attempt to complete all missions (Nation, CoP, RotZi, etc) at the lowest levels possible in order to reiterate the importance of teamwork. We pride ourselves in being technically proficient at jobs in order to benefit our party throughout game play. We find the teamwork skills taught by playing FFXI to be a real world benefit to those who have played FFXI, and we strive to point out those benefits to those who play as part of our team.

    With this in mind, we have a request. Our linkshell and others would like an option added to the Chains of Promathia battles (once level capped battles, now not level capped) to choose to be level capped as a team. We feel being level capped allows us to better train as a team and exercise our skills as players.

    The current option of ‘level sync’ is only effective provided there is a player with the target level on our team. This is a problem given that we are continually gaining exp during missions.

    We do not want to infringe upon players who choose to battle without the level cap, but if it is possible to make the level cap an option, we would appreciate the opportunity to further challenge our team and develop our skills.

    Best regards and thank you for your consideration,

    Project VALOR linkshell
    (7)

  3. #13
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Tristian View Post
    The current option of ‘level sync’ is only effective provided there is a player with the target level on our team.
    More importantly, Level Sync doesn't work in battlefield areas.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  4. #14
    Player Abbylu's Avatar
    Join Date
    Feb 2012
    Location
    Bastok
    Posts
    7
    Character
    Abbylu
    World
    Valefor
    Main Class
    RDM Lv 99
    Some of us did it the old-fashioned way, twice!
    (1)

  5. #15
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Only twice? Feh!
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #16
    Player Thegreatmonkey's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Thegreatmonkey
    World
    Asura
    Main Class
    BLM Lv 99
    I would like to add to this that to let us redo mission fights as well. And I am talking about if we wanted redo the fight solo or with other people without having someone who has not done the fight yet.
    (0)

  7. #17
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Teraniku View Post
    I'd love to do an Old School lvl 30 capped Promyvion fight. Tie the CoP ring upgrades to it and it would be Glorious. The level 30 Promyvion fights were great because it wasn't a total zerg fest. a variety of jobs could go and everyone has to be on their game and had to have weakness items to have a good chance to win.
    Why not just add a set of "Memory" fights that require you have completed a story BCNM before you can do them (Title unlocked.) Then have the monsters involved be Level 100+ versions of the originals...?

    It is stupid to re-add a cap to those fights, but making updated versions that are difficult and challenging would be really awesome -- especially if you tied it to the level 99 upgrades of Rajas and other such reward items.
    (0)
    Somewhere in space... this could be happening right now.

  8. #18
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Horadrim View Post
    Why not just add a set of "Memory" fights that require you have completed a story BCNM before you can do them (Title unlocked.) Then have the monsters involved be Level 100+ versions of the originals...?

    It is stupid to re-add a cap to those fights, but making updated versions that are difficult and challenging would be really awesome -- especially if you tied it to the level 99 upgrades of Rajas and other such reward items.
    Why? It takes the least amount of time implement, and gear automatically level syncs to the level cap. The fight was difficult and challenging with the original cap on it. I'm not talking about re-adding the cap, I'm just want the option to do the fight as it was originally intended.
    (0)

  9. #19
    Player Thegreatmonkey's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Thegreatmonkey
    World
    Asura
    Main Class
    BLM Lv 99
    While I would love SE let us upgrade our CoP rings, I still would like an option to do the fights with a level cap. I would also like it so we can redo mission fights, without having to go help someone, just for the fun of it. SE could add the option for the level cap and let us do all the fights as they originally where intended and after doing them all, we can upgrade our CoP rings or get something else. SE could also make it so we spend merit points to redo these fights if we so want to. That would give a lot of the merit points that are not being used now a use again.
    (0)

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