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  1. #51
    Player Kikorimo's Avatar
    Join Date
    Jun 2011
    Posts
    46
    Character
    Kikorimo
    World
    Phoenix
    Main Class
    MNK Lv 99
    Quote Originally Posted by samusaron View Post
    If you Can Charge people to Levell them up and have from 3 to 10 Hour's spare in your Rl , then the Question one need to ask is , Why do you have so much time to do this and is this your Full time occupation ? there are other eans to make Gil in Game and especially it seem's you have so much time on your Had's to do so evidently.

    RMT Behaviour is exactly that , it is their full time occupation in game to make Gil and to sell period. there is no fine line to read.If you charge people to play for levelling them , then you are an RMT. What do you do with Gil ? Sell it? Afcause you do.

    Normal players play the game for Fun and do not have 3>6>9 hour's to Burn making money and if you do this you are RMT is this Clear enough ?
    Not true, because real players sometimes actually have days off. I have been in a party on a day off before for 12 hours straight (not FC, old school abby party.) In other words, I could have cleaved for 12 hours, and by your logic, that would make me a RMT just because I had a day free with nothing better to do.
    (3)

  2. #52
    Player Kikorimo's Avatar
    Join Date
    Jun 2011
    Posts
    46
    Character
    Kikorimo
    World
    Phoenix
    Main Class
    MNK Lv 99
    Okipuit already stated that it is ok to cleave as long as no RMT is involved, and so I plan to do so on occasion. Let them investigate me all they want, they'll see all my gil goes towards gear for making my character better, or fish for my quest to complete Lu Shang's. I've got nothing to hide.
    (0)

  3. #53
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,922
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "only SE would kick out paying customers"

    No, anybody would kick out "paying customers" that are an unplesant presence that might cause other paying customers to stop paying. Otherwise, there would be no reason to fight RMT, because they're "paying customers" too.

    Legitimate paying customers that are not breaking the rules set forth for participating in the service are not going to be punished by this.
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by samusaron View Post
    If you Can Charge people to Levell them up and have from 3 to 10 Hour's spare in your Rl , then the Question one need to ask is , Why do you have so much time to do this and is this your Full time occupation ? there are other eans to make Gil in Game and especially it seem's you have so much time on your Had's to do so evidently.

    RMT Behaviour is exactly that , it is their full time occupation in game to make Gil and to sell period. there is no fine line to read.If you charge people to play for levelling them , then you are an RMT. What do you do with Gil ? Sell it? Afcause you do.

    Normal players play the game for Fun and do not have 3>6>9 hour's to Burn making money and if you do this you are RMT is this Clear enough ?
    Quote Originally Posted by samusaron View Post
    Further to my Last post.

    SE has made it Very Clear Charging for Abyssea xp parties is seen as RMT Behaviour. so if you do this you will be Banned.

    Is that not Clear enough as it states or you can take a risk and be Banned. Personally I report anyone shouting for Gil xp parties at Port Jueno . I hope you are not one of those , so dont even think about trying to do it or face the consequences.
    So, in your opinion a RMT is any person who has alot of free time, and doesn't mind spending it making gil. Oh, btw, "What do you do with Gil ? Sell it? Afcause you do." last I knew there were items worth more than 100 Million gil, old FC prices were 100k/hour, even with 16 leechers, 10 hour cleave, thats 16 Million gil, a fraction of the cost of many high end pieces of gear right now, including but not limited to the highly rare Hexed -1 gear. Please do not make more of a fool of yourself by attempting to explain that anyone with alot of free time, or making alot of gil, is a RMT, because thats doing nothing more than spreading the same idea SE seems to believe in, and thats a stupid idea in the 1st place.
    (4)

  5. #55
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,922
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    old FC prices were 100k/hour, even with 16 leechers, 10 hour cleave, thats 16 Million gil, a fraction of the cost of many high end pieces of gear right now,
    Two things: Depending on where or what you're cleaving, you're also making some more gil from whatever you're killing, there are some items in gold boxes in some places that are 50-80k or more each. Second, every cleaver i've seen charges a lot more than 100k an hour. Frankly if you could get 100 million gil in 10 hours, that 100 million gil item would inflate to several hundred million. So 16 million in 10 hours is nothing to sneeze at, especially considering I don't usually earn 100k in a day from normal activity.
    (0)

  6. #56
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Prices on Phoenix were 100k/hour 900k/10 hours for a long time.
    (1)

  7. #57
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    I look at it this way. When you have something that literally negates the entire level-up process in favor of a few guys swinging AoE's all day...something has broken. Badly. Think about it.

    You have a brief soloing period, a few cycles of parties in two-three specific zones...and then you have a system of gaining exp so good that people happily are paying millions of Gil just to be able to skip straight to 99. On multiple jobs.

    We're going to have a legion of Geomancer and Rune Fencers who barely know which end to use for nose-picking if this isn't changed, not to mention the effective crippling of play that's already happened. Why bother with gear you may barely use for an hour, or playing a job prior to having all the benefits of L99 funtimes once you get past 10th or so and jump through the brief FoV hoops on the way to Cleave-O-Rama? Sure, the level caps are gone in most areas. That's OK. Most of the reasons to be in those areas has been obliterated in the process. Big ol' bad-boy mobs in old areas? Nobody cares. There's no reason to exp in those areas anyway, nor much of use in them at this point.

    The guy with the great axe knows he's the key to the state of "normal" in FFXI play at this point. I'm not surprised he's milking it for all it's worth, and the fact that it costs big money is just a huge sign saying "RMT me!" as people who want to be "normal" with 99 job levels are jumping straight on the buy-a-top-job bandwagon.

    That's just wrong. Even with all the (good) changes we had towards making leveling up easier, somehow we've ended up with them being tossed aside in favor of alliances worth leeching their way to the top of their jobs, barely twitching in the process. Further, this means there's no real cycle of building up Gil, gear, whatever. Just whip through the level breaks and you're done...in need of gear, but done. Psst, need some Gil to buy that gear?

    All of it points towards creating immense demand for RMT-supplied product at the top of the food chain. That's cancer. The cure is probably needed before the next expansion comes out, and honestly, if FFXI hadn't gone through the chaos of FFXIV's ups and downs and dev-team-eating-shenanigans, I think we'd have seen FC's as a method of totally bypassing the job-leveling process eliminated months ago.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #58
    Player Kikorimo's Avatar
    Join Date
    Jun 2011
    Posts
    46
    Character
    Kikorimo
    World
    Phoenix
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rustic View Post
    I look at it this way. When you have something that literally negates the entire level-up process in favor of a few guys swinging AoE's all day...something has broken. Badly. Think about it.

    You have a brief soloing period, a few cycles of parties in two-three specific zones...and then you have a system of gaining exp so good that people happily are paying millions of Gil just to be able to skip straight to 99. On multiple jobs.

    We're going to have a legion of Geomancer and Rune Fencers who barely know which end to use for nose-picking if this isn't changed, not to mention the effective crippling of play that's already happened. Why bother with gear you may barely use for an hour, or playing a job prior to having all the benefits of L99 funtimes once you get past 10th or so and jump through the brief FoV hoops on the way to Cleave-O-Rama? Sure, the level caps are gone in most areas. That's OK. Most of the reasons to be in those areas has been obliterated in the process. Big ol' bad-boy mobs in old areas? Nobody cares. There's no reason to exp in those areas anyway, nor much of use in them at this point.

    The guy with the great axe knows he's the key to the state of "normal" in FFXI play at this point. I'm not surprised he's milking it for all it's worth, and the fact that it costs big money is just a huge sign saying "RMT me!" as people who want to be "normal" with 99 job levels are jumping straight on the buy-a-top-job bandwagon.

    That's just wrong. Even with all the (good) changes we had towards making leveling up easier, somehow we've ended up with them being tossed aside in favor of alliances worth leeching their way to the top of their jobs, barely twitching in the process. Further, this means there's no real cycle of building up Gil, gear, whatever. Just whip through the level breaks and you're done...in need of gear, but done. Psst, need some Gil to buy that gear?

    All of it points towards creating immense demand for RMT-supplied product at the top of the food chain. That's cancer. The cure is probably needed before the next expansion comes out, and honestly, if FFXI hadn't gone through the chaos of FFXIV's ups and downs and dev-team-eating-shenanigans, I think we'd have seen FC's as a method of totally bypassing the job-leveling process eliminated months ago.
    Development Plans

    With all that said, to make it easy to understand, we will be redefining and deciding on themes for the below points:

    * Content structure
    * Jobs overall
    * How to add stats to items
    * How to hand out rewards


    I'd personally like to see players that are below level 99 reach level 99 quickly (we will be looking into whether we can make adjustments so that the level 95 limit quest can be completed solo), and for players that have reached level 99, I’d like to create separate elements such as solo, group, casual, hardcore, and provide game play after defining themes for new elements and adjusted elements.
    The idea is that the game is old and mostly focused on end game content these days. They want new players to get leveled up fast, THEN learn what end of the spear to pick their nose with. How jobs play changes drastically between levels 1 and 99. The lack of focus on mid-game content means a player is better off just learning how things work in end game these days. Assuming there are players around to help the newer people learn how to play end game properly, it's better for them because they're not stuck grinding xp (likely solo) for a year to level one job and then find out no one wants it for anything end game. Farming can be done at any level, and pre-blinker nerf It was actually possible to make back most of what one spent in a cleave in the first place.
    Despite cleaving, there are still GoV parties and standard abby parties still happening, you just have to know where to look. Often these parties are going almost non-stop and constantly replacing people, and instead of shouting they just pick up people waiting in line in the area.
    Good day.
    (On a side note, is it possible to lock the thread down before the relevant information gets completely buried? It was made for one purpose, and that purpose has been met thanks to Okipuit.)
    (2)

  9. #59
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Also, if you literally bought all your gear at 99 you will be sub par to those who farm their gear. Take for example DRK (just a job I know a bit about). If you bought the best pieces on the AH for every slot and then a relic, you will still only be decent and not great because you miss some key R/E pieces, such as rajas, atheling, and most importantly AF3. Also this is a very self explanatory game, I personally learnt how to play THF within 20 mins and don't get how some still cant grasp the SA and TA system >.> but then again shouldn't your gripe be with the players and not the system because when it comes down to it, it's the lack of research that really fails them.
    (0)

  10. #60
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Areayea View Post
    tbh although yes I know it does hurt CW it is a little better of an idea, that way you don't step on other player's toes by taking mobs they are trying to farm, esp when it comes to PIs for nms, just sayin.
    That doesn't make any sense actually. I still pull the same amount of mobs irregardless. (Since blu's generally target mobs that agro and link.) I just don't get any credit for killing them. And i no some ppl are pricks, but i always put pops in my bazaar when I'm at a camp. And instruct anyone with me to do the same.
    (0)

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