He's right. This ideology should also spread to every job's weapon skills and give them more use.
The OP's idea coincides with Kincard's post on the weapon skill refinements thread.
He's right. This ideology should also spread to every job's weapon skills and give them more use.
The OP's idea coincides with Kincard's post on the weapon skill refinements thread.
Simple version: SE doesn't want Shockwave to sleep a mob, then another Shockwave to wake it with damage and reapply sleep, resulting in casual spamming of the WS on constantly slept mobs.
If you can think of a way to abuse it, it will be abused. Shockwave would have to do paltry damage to be permitted a reliable sleep effect.
Alwyas thought Shockwave had a high potency sleep. I remember on wiki it used to say it was like a 5min duration or something at 300%. Also over in BG they tested Pinecone Bomb due to this thread and confirmed its dark based, no such thing as non-elemental status effect.
Maybe the sleep is based on Enfeebling skill.
Greetings,
As previously mentioned above, if we were to increase Shockwave's sleep effect more than what it is currently, it would become extremely strong when fighting multiple enemies or strong enemies. Therefore, adjusting the potency/accuracy without affecting general battle strategy would be quite difficult.
By increasing magic accuracy the success rate will increase, so we'd like players to find methods like this to use it.
I'd really hate for people to gather up a large group of monsters and AoE WS them to death with a single healer. That would be broken.
Originally Posted by the past
Last edited by Byrth; 12-21-2012 at 11:28 AM.
Umm, well currently it is terrible.
Making it to just the level where people would consider using it would not make it too strong. Apparently "useful" = "too strong" in SE's book?
Things like this SHOULD be affecting "general battle strategy."
NOBODY uses weapon skills for their debuffs. people only use them for the damage.
Has any one ever taken the time to test the ws with Macc? Or even bother to make a build for it using it? It's sounds like something out side of the box that could have been missed to me. Considering the damage on the actually ws is low, I have a hard time believing anyone's done more than pile the base modifier into it hoping to get something more out of it.
Terrible WS is terrible, and apparently will remain as such. Kinda just paints the way to a grim future for other Additional effect WS. Like say... Garland of bliss, which is -12.5% DEF... where as Tachi: Ageha is ~25%(??) and hell, Shell Crusher, a Staff WS you obtain at about 150... is -25%.
I mean, would using a weaponskill in some scenarios strategically for uses outside of damage really cause a catastrophic meltdown of the core game mechanics causing balance issues of such grave disturbance it would throw battle strategy out the window and all combat and balance in the world as we know it would cease to exist?
On a much more reasonable note, I do believe this logic should be rethought, as analhelm said, these kind of things should be a part of battle strategy, not purposefully nerfed to avoid its use.
So, battle-related things such as weapon-skills do (and apparently should) exist that are so useless they have no bearing on battle strategy.
Well. Okay.
My brain hurts in shades of chartreuse like fresh oatmeal cookies.
Last edited by SpankWustler; 12-21-2012 at 01:19 PM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |