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  1. #1
    Player
    Join Date
    Jul 2012
    Posts
    131
    He's right. This ideology should also spread to every job's weapon skills and give them more use.

    The OP's idea coincides with Kincard's post on the weapon skill refinements thread.

    Quote Originally Posted by Kincard View Post
    Personally, I would love it if they could adjust every weapon skill so that every single one will have some sort of niche use, so we arn't always just telling ourselves to spam the same weapon skill in combat over and over. Obviously we'll always have one that's best for damage but making the rest of them all have some use would be very nice (The Warrior's Break WSs come to mind immediately, if they were improved they would see a lot more use).

    Just as an example, I'll use Katana WS since that's what I'm most familiar with:

    Blade: Rin- Add "Stun" Effect to the WS.
    Blade: Retsu- Increase the duration of the effect.
    Blade: Teki- Increase damage, add "Drown" effect.
    Blade: To- Increase damage, add "Frost" effect.
    Blade: Chi- Increase damage, add "Rasp" effect.
    Blade: Ei- Increase damage, add "Bio" effect.
    Blade: Jin- Fine as-is.
    Blade: Ten- Add TP-cutting effect.
    Blade: Ku- Increase the mods, make it better than Jin in low-crit situations.
    Blade: Yu- Make TP mod damage instead, make current 300TP duration be the duration at all TP.
    Blade: Kamu- Change fTP to 3.0+, increase current 300TP duration be the duration at all TP, make TP mod damage or crit rate.
    Blade: Metsu- Lengthen aftermath and allow subtle cap break, increase fTP to 4.0.
    Blade: Hi- Increase the crit % mod at various TP values. 20/35/55 like Ukko's would be nice.
    Blade: Shun- decrease the attack penalty at and make the attack scale faster.
    (3)

  2. #2
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Simple version: SE doesn't want Shockwave to sleep a mob, then another Shockwave to wake it with damage and reapply sleep, resulting in casual spamming of the WS on constantly slept mobs.

    If you can think of a way to abuse it, it will be abused. Shockwave would have to do paltry damage to be permitted a reliable sleep effect.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Alwyas thought Shockwave had a high potency sleep. I remember on wiki it used to say it was like a 5min duration or something at 300%. Also over in BG they tested Pinecone Bomb due to this thread and confirmed its dark based, no such thing as non-elemental status effect.
    (1)

  4. #4
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Maybe the sleep is based on Enfeebling skill.
    (0)

  5. #5
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Greetings,

    As previously mentioned above, if we were to increase Shockwave's sleep effect more than what it is currently, it would become extremely strong when fighting multiple enemies or strong enemies. Therefore, adjusting the potency/accuracy without affecting general battle strategy would be quite difficult.

    By increasing magic accuracy the success rate will increase, so we'd like players to find methods like this to use it.
    (6)

    Okipuit - Community Team

  6. #6
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99


    I'd really hate for people to gather up a large group of monsters and AoE WS them to death with a single healer. That would be broken.

    Quote Originally Posted by the past
    Square: We made an event-item which is useful

    User: Cool, we luv it.

    Square: It was too useful, so we make this useless.
    (27)
    Last edited by Byrth; 12-21-2012 at 11:28 AM.

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,

    As previously mentioned above, if we were to increase Shockwave's sleep effect more than what it is currently, it would become extremely strong when fighting multiple enemies or strong enemies. Therefore, adjusting the potency/accuracy without affecting general battle strategy would be quite difficult.

    By increasing magic accuracy the success rate will increase, so we'd like players to find methods like this to use it.
    Umm, well currently it is terrible.

    Making it to just the level where people would consider using it would not make it too strong. Apparently "useful" = "too strong" in SE's book?

    Things like this SHOULD be affecting "general battle strategy."

    NOBODY uses weapon skills for their debuffs. people only use them for the damage.
    (18)

  8. #8
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Okipuit View Post
    Greetings,

    As previously mentioned above, if we were to increase Shockwave's sleep effect more than what it is currently, it would become extremely strong when fighting multiple enemies or strong enemies. Therefore, adjusting the potency/accuracy without affecting general battle strategy would be quite difficult.

    By increasing magic accuracy the success rate will increase, so we'd like players to find methods like this to use it.
    Has any one ever taken the time to test the ws with Macc? Or even bother to make a build for it using it? It's sounds like something out side of the box that could have been missed to me. Considering the damage on the actually ws is low, I have a hard time believing anyone's done more than pile the base modifier into it hoping to get something more out of it.
    (1)

  9. #9
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Terrible WS is terrible, and apparently will remain as such. Kinda just paints the way to a grim future for other Additional effect WS. Like say... Garland of bliss, which is -12.5% DEF... where as Tachi: Ageha is ~25%(??) and hell, Shell Crusher, a Staff WS you obtain at about 150... is -25%.

    I mean, would using a weaponskill in some scenarios strategically for uses outside of damage really cause a catastrophic meltdown of the core game mechanics causing balance issues of such grave disturbance it would throw battle strategy out the window and all combat and balance in the world as we know it would cease to exist?

    On a much more reasonable note, I do believe this logic should be rethought, as analhelm said, these kind of things should be a part of battle strategy, not purposefully nerfed to avoid its use.
    (14)

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    So, battle-related things such as weapon-skills do (and apparently should) exist that are so useless they have no bearing on battle strategy.

    Well. Okay.

    My brain hurts in shades of chartreuse like fresh oatmeal cookies.
    (14)
    Last edited by SpankWustler; 12-21-2012 at 01:19 PM.

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