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  1. #1
    Player Afania's Avatar
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    Aug 2011
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    Afania
    World
    Bahamut
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    BRD Lv 1
    No point to reduce the congestion, unless you want lower drop for everyone. There's set amount of currency/relic can be farmed in certain time frame due to limited pop.

    Say if each 00:00~08:00 produces 200 byne total in 1 camp, if you have 1 BST, he can take those 200 byne freely(obviously he may not be able to take all by himself). If there are 2 BSTS, each BST can only take 100. If there are 3 BSTs, each BST takes 66 and if there are 5 BSTs, each BST only got 40 byne total.

    So with competition, even though each player got less coins because everyone else are getting your mob, the total amount of currency produced still stays the same.

    If SE opens up 2nd camp, 3rd camp with different proc type, 1(or all) of those may happen:
    1. More BSTs entered dyna, flooded to 2nd and 3rd camp, since dyna now have higher capability, so instead of 5 BSTs at 1 camp, now you get 15 BSTs spreading in 3 camps, so congestions still exist.

    2. Dynamis now produce 3x amount of relic than it used to be, so before it's 200 currency per time frame, now it's 600 due to 3 camps are opened.

    3. Relic price will crash, because dynamis is dumping more currency to the market.

    I only see more harm than good. Those who already own a relic, or already dump currency to the NPC, their relic/currency will devalue, makes you do all the previous work for nothing. And your coin gain isn't much higher because you're just facing more BSTs.

    I find it kinda cute (._.) for ppl to think that opening up more camps, reduce mob repop time will make everyone more rich, and those who's been farming currency would swimming in currency/relics and gil. But the fact is no, your currency/relic just got devalued and that's it.
    (2)

  2. #2
    Player
    Join Date
    Sep 2012
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    471
    Quote Originally Posted by Afania View Post
    No point to reduce the congestion, unless you want lower drop for everyone. There's set amount of currency/relic can be farmed in certain time frame due to limited pop.

    Say if each 00:00~08:00 produces 200 byne total in 1 camp, if you have 1 BST, he can take those 200 byne freely(obviously he may not be able to take all by himself). If there are 2 BSTS, each BST can only take 100. If there are 3 BSTs, each BST takes 66 and if there are 5 BSTs, each BST only got 40 byne total.

    So with competition, even though each player got less coins because everyone else are getting your mob, the total amount of currency produced still stays the same.

    If SE opens up 2nd camp, 3rd camp with different proc type, 1(or all) of those may happen:
    1. More BSTs entered dyna, flooded to 2nd and 3rd camp, since dyna now have higher capability, so instead of 5 BSTs at 1 camp, now you get 15 BSTs spreading in 3 camps, so congestions still exist.

    2. Dynamis now produce 3x amount of relic than it used to be, so before it's 200 currency per time frame, now it's 600 due to 3 camps are opened.

    3. Relic price will crash, because dynamis is dumping more currency to the market.

    I only see more harm than good. Those who already own a relic, or already dump currency to the NPC, their relic/currency will devalue, makes you do all the previous work for nothing. And your coin gain isn't much higher because you're just facing more BSTs.

    I find it kinda cute (._.) for ppl to think that opening up more camps, reduce mob repop time will make everyone more rich, and those who's been farming currency would swimming in currency/relics and gil. But the fact is no, your currency/relic just got devalued and that's it.
    You completely got wooshed. Missed the point entirely. It's an annoyance to see people literally having to bot claim dynamis mobs. There's no real reason that every mob in the zone shouldnt all be proc'd by JA, or something of the like. There are so many scrubs with relics it's not even worth arguing value of money.
    (1)

  3. #3
    Player Afania's Avatar
    Join Date
    Aug 2011
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    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Karah View Post
    You completely got wooshed. Missed the point entirely. It's an annoyance to see people literally having to bot claim dynamis mobs. There's no real reason that every mob in the zone shouldnt all be proc'd by JA, or something of the like. There are so many scrubs with relics it's not even worth arguing value of money.
    I didn't, my point was completely countering "I don't want to start claim mob against other player and I want to proc in every camp".

    And my point is it's already too late to change it, if every camp that's not JA have same chance of proccing JA, relic price will crash. They either need to make every camp same proc rate to begin with and lower the drop rate by 1/3, or leave it as it is if you don't want to see relic price go even lower.

    You're literally asking SE to hand out relic easier than it is now. If before it's 60 coins per round with no competition, 35 coins with competition, relieve overcrowd means everyone gets 60 coins even if there are 40 ppl in zone, and market flooded with even more currency(market already flooded with currency atm, and price been dropping fast in past 2 months)

    "Scrubs all owns relic thus it's fine that relic gets cheaper" is an irrelevant arguement. Relic is never meant to be a 10M weapon, it's meant to be 100M+ and need certain level of dedication and time investment to get one, scrubs or not.

    Asking for more currency to the market just because you hate competition, is just the same as me hating NNI and start asking SE giving Thaumas set with F60 clears "because NNI shouldn't be so luck reliant, like how Dyna shouldn't be so competitive and I don't care if relic only cost 10M to build"
    (0)
    Last edited by Afania; 12-18-2012 at 12:10 AM.

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