Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    55

    Relieving Dynamis Overcrowding

    Since dynamis has been restyled, nightmare mobs in dreamlands dynamis have been the most popular targets for currency farming. Nightmare mobs have specific procs during 8 game hours a day, and groups will change camps every 8 game hours to stay with their target procs (most commonly job ability). This causes most groups to stay in 3 of the 9 mob types available at any given time. Due to location and/or mob types, only 1-2 of the 3 different mob types are generally used for a certain proc type. This causes multiple groups to compete over the same mobs while other mob groups are vacant due to their proc type, location, and/or species.

    An example: Dynamis-Valkurm

    (Source: http://wiki.bluegartr.com/)

    The left side of the map consists of decent challenge (DC) mobs and the right side is easy prey (EP).

    Groups that target DC mobs generally cycle funguar>sheep>treant/manticores because they are close to one another which minimizes travel time. Flytraps and hippogryphs are occasionally fought, but are less popular due to tp moves which are hazardous to soloists. Goobues and flies are good targets, but they are further away so they are generally unoccupied. Sabotenders are rarely done due to very dangerous tp moves. Overall summary: 6 mob types that are reasonable targets, 2 mob types that are hazardous for soloists but doable for larger groups, 1 mob type that is rarely done. Despite this, most groups will be in 2 of the mob types at any point of time while the other 7 mob types will have few if any people there.


    Possible solution:
    Remove time restraints on the different proc types for nightmare mobs. Basically have all 3 proc types will be available at all times.

    This would permit groups to spread out to different mob types reducing competition. It will also allow group to focus on specific currency types that they may be seeking.

    Proc rates should not be adjusted if this is done. This change may make it easier to proc mobs overall, but groups that specialize on a certain proc type are much less efficient at other proc types. For example, jobs doing job ability procs tend to do only 1-2 ws's before the mob dies while jobs doing weaponskill procs do not use as many offensive job abilities. (People doing magic procs are very rare due to very low proc rates.)


    Summary:
    Remove time limitations on nightmare mob procs and have all three proc types active at all times. This would reduce competition by allowing groups to spread out to different mob types and can focus on specific currency if they so desire.
    (12)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Could also just increase proc rates in city dynamises so that people didn't feel like farming in those areas is a waste of time.
    (17)

  3. #3
    Player
    Join Date
    Sep 2012
    Posts
    471
    I don't personally know how to change this system, but all I can say is it's pretty disgusting as it is. The camps for each time are barely large enough to support one farmer, let alone the 20 that are in the zone 24/7 all on top of each other.

    For each time frame there is only 2 enemies typically, the EP and the DC version, and each have no less than 3 farmers all around the clock. There is literally not one minute of downtime. People just level alternates with pearl BSTS and farm on one account, log out, log in the next and continue on over and over.

    It's absurd to have this kind of congestion. The BIGGEST problem is the JA procs. Weaponskill and Magic are a complete waste of time unless you're on the one job that can maximize them. Blu and Pup, respectively.
    (1)

  4. #4
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    No point to reduce the congestion, unless you want lower drop for everyone. There's set amount of currency/relic can be farmed in certain time frame due to limited pop.

    Say if each 00:00~08:00 produces 200 byne total in 1 camp, if you have 1 BST, he can take those 200 byne freely(obviously he may not be able to take all by himself). If there are 2 BSTS, each BST can only take 100. If there are 3 BSTs, each BST takes 66 and if there are 5 BSTs, each BST only got 40 byne total.

    So with competition, even though each player got less coins because everyone else are getting your mob, the total amount of currency produced still stays the same.

    If SE opens up 2nd camp, 3rd camp with different proc type, 1(or all) of those may happen:
    1. More BSTs entered dyna, flooded to 2nd and 3rd camp, since dyna now have higher capability, so instead of 5 BSTs at 1 camp, now you get 15 BSTs spreading in 3 camps, so congestions still exist.

    2. Dynamis now produce 3x amount of relic than it used to be, so before it's 200 currency per time frame, now it's 600 due to 3 camps are opened.

    3. Relic price will crash, because dynamis is dumping more currency to the market.

    I only see more harm than good. Those who already own a relic, or already dump currency to the NPC, their relic/currency will devalue, makes you do all the previous work for nothing. And your coin gain isn't much higher because you're just facing more BSTs.

    I find it kinda cute (._.) for ppl to think that opening up more camps, reduce mob repop time will make everyone more rich, and those who's been farming currency would swimming in currency/relics and gil. But the fact is no, your currency/relic just got devalued and that's it.
    (2)

  5. #5
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    TL;DR: BST BST BST, tears of rage. This shit is old.
    (1)

  6. #6
    Player
    Join Date
    Sep 2012
    Posts
    471
    Quote Originally Posted by Afania View Post
    No point to reduce the congestion, unless you want lower drop for everyone. There's set amount of currency/relic can be farmed in certain time frame due to limited pop.

    Say if each 00:00~08:00 produces 200 byne total in 1 camp, if you have 1 BST, he can take those 200 byne freely(obviously he may not be able to take all by himself). If there are 2 BSTS, each BST can only take 100. If there are 3 BSTs, each BST takes 66 and if there are 5 BSTs, each BST only got 40 byne total.

    So with competition, even though each player got less coins because everyone else are getting your mob, the total amount of currency produced still stays the same.

    If SE opens up 2nd camp, 3rd camp with different proc type, 1(or all) of those may happen:
    1. More BSTs entered dyna, flooded to 2nd and 3rd camp, since dyna now have higher capability, so instead of 5 BSTs at 1 camp, now you get 15 BSTs spreading in 3 camps, so congestions still exist.

    2. Dynamis now produce 3x amount of relic than it used to be, so before it's 200 currency per time frame, now it's 600 due to 3 camps are opened.

    3. Relic price will crash, because dynamis is dumping more currency to the market.

    I only see more harm than good. Those who already own a relic, or already dump currency to the NPC, their relic/currency will devalue, makes you do all the previous work for nothing. And your coin gain isn't much higher because you're just facing more BSTs.

    I find it kinda cute (._.) for ppl to think that opening up more camps, reduce mob repop time will make everyone more rich, and those who's been farming currency would swimming in currency/relics and gil. But the fact is no, your currency/relic just got devalued and that's it.
    You completely got wooshed. Missed the point entirely. It's an annoyance to see people literally having to bot claim dynamis mobs. There's no real reason that every mob in the zone shouldnt all be proc'd by JA, or something of the like. There are so many scrubs with relics it's not even worth arguing value of money.
    (1)

  7. #7
    Player bigdave's Avatar
    Join Date
    Mar 2012
    Posts
    47
    Character
    Bigdave
    World
    Cerberus
    Main Class
    MNK Lv 99
    when i farmed i just went from ja stagger to ws stagger on my thf
    (0)

  8. #8
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Karah View Post
    You completely got wooshed. Missed the point entirely. It's an annoyance to see people literally having to bot claim dynamis mobs. There's no real reason that every mob in the zone shouldnt all be proc'd by JA, or something of the like. There are so many scrubs with relics it's not even worth arguing value of money.
    I didn't, my point was completely countering "I don't want to start claim mob against other player and I want to proc in every camp".

    And my point is it's already too late to change it, if every camp that's not JA have same chance of proccing JA, relic price will crash. They either need to make every camp same proc rate to begin with and lower the drop rate by 1/3, or leave it as it is if you don't want to see relic price go even lower.

    You're literally asking SE to hand out relic easier than it is now. If before it's 60 coins per round with no competition, 35 coins with competition, relieve overcrowd means everyone gets 60 coins even if there are 40 ppl in zone, and market flooded with even more currency(market already flooded with currency atm, and price been dropping fast in past 2 months)

    "Scrubs all owns relic thus it's fine that relic gets cheaper" is an irrelevant arguement. Relic is never meant to be a 10M weapon, it's meant to be 100M+ and need certain level of dedication and time investment to get one, scrubs or not.

    Asking for more currency to the market just because you hate competition, is just the same as me hating NNI and start asking SE giving Thaumas set with F60 clears "because NNI shouldn't be so luck reliant, like how Dyna shouldn't be so competitive and I don't care if relic only cost 10M to build"
    (0)
    Last edited by Afania; 12-18-2012 at 12:10 AM.

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    471
    The simple solution that no one wants to admit, is make Ancient Currency exclusive. No more selling/Trading.

    If you spent 2 seconds looking at all the relolics that people have now, how many pink mandaus, how many 5/5 bale ragnaroks there are, you'd realize damage is already done.

    Relics could cost < 100 coins, who really cares now.
    (0)

  10. #10
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Karah View Post
    The simple solution that no one wants to admit, is make Ancient Currency exclusive. No more selling/Trading.

    If you spent 2 seconds looking at all the relolics that people have now, how many pink mandaus, how many 5/5 bale ragnaroks there are, you'd realize damage is already done.

    Relics could cost < 100 coins, who really cares now.
    This game would die faster if relic cost < 100 coins when everyone finish it and quit.

    Also making currency ex/rare means anyone who needs can't farm it via alternative ways such as crafting, merc or ADL, you sure you really want that? lol.
    (0)

Page 1 of 2 1 2 LastLast

Tags for this Thread