saevel:

For a proper test, you need a couple issues worked out. First you need a baseline run to get the base damage, and that baseline should give you a solid estimate of its attack as well.

If you think its attack is somewhere in the neighborhood of 300 (+/-50 or so), set your defense to be 300 and get the range of damage it can do to you. 50-100 hits should be fine.

From that info you can determine its base damage, and from the range + base damage you can estimate its attack.

After that, you can do the run with the extremely high defense value so as to determine the full effects.


I will note that the data you provided does indicate some degree of flooring, due to the high frequency of the damage value of 17. Curiously enough, 17 damage is also one of the values of damage I took (depending on mob, though most mobs in a single area gave exactly the same value) when I guarded hits against various mobs years ago when I was playing around with levelling guard.

If I were to take a random guess, I'd figure it to be 25% of the mob's base damage rating.