"Those who ignore history are doomed to repeat it."
Those who chose a race based on either a practical or aesthetic preference is still their decision.
1. Are you seriously saying that the reason why race stats should be mitigated is because players are too lazy or apathetic to the information? If they didn't care when they chose the race, why care now?
Many parts of the game have changed and yes, these changes have had direct and indirect impact on a player's choices (race, merits, time spent on an event prior to difficulty nerfs, etc). However, that doesn't directly address how the race stats ought to be removed or decreased. I started the game as a Mithra Red Mage. I knew that the status quo was "Tarus make better mages" and "Elvaans give more MND." But despite my choice I was still able to play the job more successfully than most because I learned the mechanics of the job.
If you're suggesting that picking a certain race hurts your gameplay, then I'm sorry but you're playing wrong. I don't think that's what you are actually suggesting, but I know some people think this.
However, if you're suggesting that picking a certain race will increase your performance (albeit marginally) and you want to make up for having that few less STR than say a Hume or Elvaan (which I think is the argument), I'd call that "buyer's remorse".
Differences in race play a role in creating an immersible fantasy world. I know this sounds like a cop-out explanation, but the psychology of MMOs in general require a certain amount of "fantasy" to be mixed with a certain amount of "reality." This is needed to allow players to fully engage with their avatar and enjoy the gaming experience. This is the same reason why collision detection exists, amongst other things. Historically Taru are mages, and thus their stats lean towards that specialty. Humes are known in almost all gaming universes as being the most "neutral" and adaptable race. Elvaans are known to be knights (specifically PLDs) and thus their stats gear towards those jobs.
I acknowledge that the stats are poorly adjusted from 75-99; especially in the area of HP. However the argument that players do not care so it shouldn't matter is a failed argument.
2. As my response started, "Those who ignore history are doomed to repeat it." In the now, players (across many games) are spoiled and want immediate reparations for bad decisions... being able to request end-game or expansion-based rewards isn't enough. The issue, as I see it, is player identity. Players make their character into who they are through their gameplay and social interaction. As I said, being a Mithra didn't impact my ability to play RDM because I dedicated myself to the job.
What I suspect is happening is not that players think that race traits are irrelevant. What I think is happening is players are attributing the marginal differences in stats between the races as to why "Player A does more damage than me" and the reasoning is that if you baseline all the races, they'll be on more equal footing. Anticipating a player's change of heart in what job to play is not SE's responsibility. Their role is to ensure that the jobs are balanced. (No, they're not doing a good job at this, but that's another topic altogether).
What I think would have been nice is if the EXP grind was less arduous; and if all gear was deliverable to accounts under the same ID. This would allow you to simply pick different races... (maybe even give them the same name!) and level, merit and gear them appropriately.
However to mute the differences between the races, in my opinion, minimizes the fantastical and real aspects of the game, it reduces player-contribution to character development, and perpetuates the overwhelming irresponsibility of future MMO playerbases.



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