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  1. #1
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    You know the problem with a Taru's HP not being up to snuff with end game content goes a lot deeper than what you guys are making it out to be.

    1: TP set ups are not optimal for taken damage in. While some race's can get away with it, because of their stats. Other's can't. One ideal fix for this is armor that reduce damage, ad's HP, and add's to haste and x-hit build's all at the same time. ATM there's little to none that offer this.

    2: Content is way to over powered in some cases, in order to make it challenging. And in the case of the Taru's HP that couldn't make it, need's to be taken into account and adjusted. There's plenty of ways this could be done with out giving Taru's a HP upgrade. I'd refer to 1 on this.

    When I first came to the game, I started on RDM. And I hadn't realize for a long time how much of a favor I had done for myself by doing this until I try out BLM. The MP pool on a Galka sucks, but can be counter by a good refresh rate. It never bothered me that the Taru next to me had 1000 mp. Because I had made a good choice for a job that would keep my MP pool going even as I went deeper into a battle.

    Now, I noticed this earlier and I just wanted to bring attention to it. But if you a Taru and your front of the line job is DRK than you sir/madam have some big brass 's
    You know you have a weak hp pool and you know your on the front line with one of the most self destructive job's there is in the game. So how would some one who chooses to do this combo going to complain after the fact. You have set yourself up with a challenging combination and you need to take that into account before you suit up and head out.
    (1)

  2. #2
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I don't understand how people can say "oh it only takes this many hours to reroll your character". Those hours I could've spent doing something else? Even just getting through CoP is probably a whole day just due to all the walking around you have to do. Do none of you value your time at all or something?
    (4)

  3. #3
    Player Seyomeyo's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Seyomeyo
    World
    Carbuncle
    Main Class
    BLM Lv 99
    HP Boost on a taru at the very least. We're way too squishy
    (2)

  4. #4
    Player Raborn's Avatar
    Join Date
    Dec 2011
    Posts
    33
    Character
    Raborn
    World
    Asura
    Main Class
    BST Lv 99
    Guys Girls Guys and Girls......
    Don't you get it?

    It's all about Balance
    (2)

  5. #5
    Player Maruraba's Avatar
    Join Date
    Sep 2012
    Posts
    5
    Character
    Maruraba
    World
    Sylph
    Main Class
    COR Lv 99
    I'm a tarutaru and I'm against changing things. Some may have chosen our characters purely for cosmetic reasons, but plenty of us like having our race specialties and advantages. When we encounter a weakness, we deal with it and compensate for it. Knowing how to cast a black magic spell and walk the line on enmity to the point of NOT getting killed is part of the deal for a black mage, and using gear and food are part of the deal for those of us who want to be on the frontline. Having different races with different stats means having different play styles and requires you to think about how you play your job as an individual and in a group. It would be dull and silly to just lump everyone into one group.

    For those who really feel that strongly about it, I say let them have an option, a time-limited race change thing like the ability to change servers. You want to be a hume instead of a tarutaru? Okay, fine, try it out once every 90 days or so. If people really feel that strongly, then we can give them that option, but there's no reason to deprive everyone of such a key feature/mechanic of the game. Variety is good and it should remain.
    (0)

  6. #6
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Maruraba View Post
    Variety is good and it should remain.
    I agree. I don't think anybody is truly in favor of totally getting rid of racial differences because they would make us lose on advantages too, but doing what Mot's suggested (closing the gap between Taru and Hume from 200 to 100) or allowing the separation of race and stat choice would allow variety to exist while still allowing us to play the race we simply enjoy playing.

    This game was always about letting us play a single character because of the job system. Having race now being a determining factor for whether or not I'm being allowed to participate in endgame activities is pretty crummy.
    (3)

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Kincard View Post
    I agree. I don't think anybody is truly in favor of totally getting rid of racial differences because they would make us lose on advantages too, but doing what Mot's suggested (closing the gap between Taru and Hume from 200 to 100) or allowing the separation of race and stat choice would allow variety to exist while still allowing us to play the race we simply enjoy playing.

    This game was always about letting us play a single character because of the job system. Having race now being a determining factor for whether or not I'm being allowed to participate in endgame activities is pretty crummy.
    That is entirely due to SE's poor planning. HP from 76~99 scaled the same as previous levels while the monsters damage output tripled. Monsters can still one / two shot my Elvann at 15/15 HP merits, Taru's just make it more noticeable. Adding 100 HP won't really change that, we (as in all races) need 30~50% more HP then we have right now.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I really don't see what an across-the-board HP increase for everyone would do other than provide a temporary solution. They insist they balance current content based on the stats we can achieve, so if they were to increase our stats they'd just make future hard content do more damage so it'd be the same as if we didn't have the HP increased to begin with.

    I'm not against it though, since I do think feeling far more powerful at 99 than we did at 75 is a nice thing.
    (2)
    Last edited by Kincard; 12-09-2012 at 04:44 PM.

  9. #9
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I like the racial differences, it makes the game more dynamic.
    I chose a tarutaru knowing I would never be the best Tank or DD, but knew I would make a killer Black Mage. I have friends who chose a Galka because they wanted to be the better tank. Yes thanks to gear any race can be any job, sometimes that doesn't quite work out (as mentioned earlier about the one-shotting tarutarus HENSE the term; You've been taru'd). But one idea that was tossed out there was merit category increases. What if the there was a Racial Merit group. Where each race had their own merits that would increase those stats that are low to equal that of a hume?

    example;
    Taru Racial:
    HP 1 2 3 4 5 6 7 8 9 10
    Str 1 2 3 4 5 6 7 8 9 10
    Mnd 1 2 3 4 5 6 7 8 9 10

    where 10 is a bonus that would make the current stat equal that of a Hume.

    If you are serious about changing the stats I think this would be a better idea, then just a modification.
    (0)

  10. #10
    Player Thegreatmonkey's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Thegreatmonkey
    World
    Asura
    Main Class
    BLM Lv 99
    One of my friends made a good point, she said:

    Quote Originally Posted by Elysonia
    Defense and Vitally needs to be fixed. It's crazy being hit for a large variety of damage when u have protect/phalanx up. 50 one time and 180, non-crit, the next. Unless the all mobs have some kinda trait that doesn't matter what your defense is.

    I found out after I selected Elvaan that it wasn't the "best" for mage jobs but I didn't care. There are merits, gear, and learning a way around the "handicaps" the races have.
    I think SE should just fix these two as they have been broken for sometime now. Defense and vitally means you take less damage over all from mobs.
    (0)
    Last edited by Thegreatmonkey; 12-14-2012 at 06:00 AM.

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