You know the problem with a Taru's HP not being up to snuff with end game content goes a lot deeper than what you guys are making it out to be.
1: TP set ups are not optimal for taken damage in. While some race's can get away with it, because of their stats. Other's can't. One ideal fix for this is armor that reduce damage, ad's HP, and add's to haste and x-hit build's all at the same time. ATM there's little to none that offer this.
2: Content is way to over powered in some cases, in order to make it challenging. And in the case of the Taru's HP that couldn't make it, need's to be taken into account and adjusted. There's plenty of ways this could be done with out giving Taru's a HP upgrade. I'd refer to 1 on this.
When I first came to the game, I started on RDM. And I hadn't realize for a long time how much of a favor I had done for myself by doing this until I try out BLM. The MP pool on a Galka sucks, but can be counter by a good refresh rate. It never bothered me that the Taru next to me had 1000 mp. Because I had made a good choice for a job that would keep my MP pool going even as I went deeper into a battle.
Now, I noticed this earlier and I just wanted to bring attention to it. But if you a Taru and your front of the line job is DRK than you sir/madam have some big brass's
You know you have a weak hp pool and you know your on the front line with one of the most self destructive job's there is in the game. So how would some one who chooses to do this combo going to complain after the fact. You have set yourself up with a challenging combination and you need to take that into account before you suit up and head out.



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