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  1. #1
    Player Satyr's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Letsboogie
    World
    Phoenix
    Main Class
    MNK Lv 5

    Remove Imperial Tag Requirement for old Nyzul Isle

    I am posting here to suggest that SE remove the Imperial ID Tag requirement for the old Nyzul Isle.

    As it stands right now the only reason to do the old Nyzul Isle is for the weaponskills. Some of the gear is still useful but for the most part it has all been phased out by abyssea/voidwatch/and/or Neo Nyzul. All of the WS that you can obtain from the old Nyzul are still very useful for a lot of jobs, but right now it is virtually impossible to complete a full Nyzul climb in this day and time.

    The problem I see is that the new Neo Nyzul Isle shares the same Imperial ID tags that the old Nyzul does. This means that it is extremely difficult to get help with old Nyzul since in order for someone to help they must burn their own Imperial ID tags that they would be using for Neo Nyzul.

    I think that if old and new nyzul didnt share the same entry item that getting help for old nyzul would be a lot easier.
    (4)

  2. #2
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Words cannot express how much I agree with this.

    Good thing we have a like button, then.
    (0)

  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    If only it was posted in the correct forum...
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kristal View Post
    If only it was posted in the correct forum...
    Hopefully a friendly mod will move it for him/her instead of saying "please post this in the correct forum... /thread_locked."
    (0)