I understand that, but at the same time, should we assume he did not play the game before now? If so, does that really make it a good thing?
I understand that, but at the same time, should we assume he did not play the game before now? If so, does that really make it a good thing?
Not saying it's a good thing, just saying it's a possible explanation. Who here knows how many hours he works a day? Maybe he simply doesn't have the time because he works 12 hours a day.
I understand, I'm not saying its a big thing, just that as Meyi said, the player base is somewhat running the game, just a different kind of player base, and in this case it does kinda seem that way. It makes me wonder though how they fight what they made, and if they actually understand why we hate some of the content so much, or if think its just fine how it is. My point with talking about Maat was that it means that at least for now, our producer seems to have no experience with endgame, which is better than no experience playing the game at all, but it just kinda means that so far as playing the game goes, he has yet to really get to play the parts that we complain about the most about needing changed.
"You" as to mean the DEVs & Community. There's no "i" part of collaborating. We need them and they need us or else this would be to hard for noob players getting into all the expansions they have missed.
To the topic:
I believed the start of FF11 was a learning experience and it still is for some. It forces me to think, explore and get active. There's solo content and group content. I don't want hand-holding but i don't want to be left in the dark either.
MMOs have opened the door to more artistic expression and less self-indulgence about creating a hard game w/o assistance. All games are hard to a point of challenge, when there's always someone to help you, it's done with ease.
Then comes the players to add their two-sense and suggestions. What works and what doesn't, there needs to be a mutual understanding. We all have different situations and the game is continually evolving/ devolving. It doesn't matter, there's always a solid community to back it up and progress though it. Content should be challenging, pure Final Fantasy formula and fun! I want to emphasize on fun!
>As players we can put our mind with the development team about how they work but only with what they have to work with. When some of progress in the game, we feel satisfaction, achieved and relieved. Some of us (like rational human behavior) feel better than others, superior and god-like. It's a mix of emotions and experience that FFxi DEVs gives us and some-what we have to deal with and enjoy the game as it's meant to be enjoyed.
>>A lot of things have been designed to work to the common interest of the entire community without leaning more to one group. If it did, who knows what would happen. There's people who don't know how to deal with human behavior or don't understand others' action behind the character they're using.
old idea
My suggestion is adding a personal/ server-wise reputation system- just like the forum: "like"....(well, there's no "unlike" button here).
Last edited by Psxpert2011; 12-03-2012 at 02:36 AM. Reason: tagging
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