The problem is that the "purposes" were few, if ever used. We're talking about when most (read as:virtually all) melees were /nin dual wielders, especially WAR/nin. By the time the already-quick-casting Diaga went off, the shadows were already gone.
Perhaps your experiences were a little worse for wear but aside from finishing CoP missions we didn't linger around the Empties.
I mean this as respectfully as I can, but the only purpose for ballista is to waste peoples time, so... quoting that will in my mind totally negate any argument... unless the argument was to kill ballista.
Bottom line is that you shouldn't be quoting the difference between live and test server mechanics. I said this quite some posts ago... the test server is to test things, so the mechanics and attributes of things are changed and are not true to the live servers. And adjustments made to one do not inherently have to be applied to the other.
For example, you could enhance Berserk on the test server to be a 50% bonus to ATK. Does that mean the live server is wrong? No. Adjustments made to the test server are made to either a) see how it affects current content and playstyle based on recorded experience, or b) prepare the test server for newer content and test for balancing... for all you know other BLU spells maybe be weakened on the live server (but not on the test server) if it is found to be the best way to "balance" some new content.
BLU is weak in some areas, sure. Some spells just don't "make sense." But not every spell needs to be relevant or keep its relevance in end-game content. As a (former-) RDM, I say make Paralyze, Slow, Blind, Bind, Gravity, Addle and others relevant before even thinking about touching BLU spells. BLUs are already one of, if not the most versatile, survivable and powerful jobs in the game. The entire premise behind this thread has been how to make BLU more powerful and not a single whimper has been made about what you would be willing to give up for it.



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