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  1. #10
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    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by saevel View Post
    Barbed Cresent isn't broken, it has a use. It makes Dual Wield III.
    If the spell isn't broken, then why do the test server and real server have different magic accuracy levels?
    Tourbillion is one of those spells that if it worked, then BLU would shortly be nerfed. It's -33% Defense down which is BEYOND broken.
    You admit that the spell is broken, so why bother argue? The fact that there is a discrepancy between the main server and the test server means one of them applies the incorrect magic accuracy. If you want to cry about the significance of the effect, then do so after the blatant glitch has been remedied.

    Right now what I keep seeing is people complaining because some minor spell is sh1t and they want all 100+ Blue Magic spells to be useful and functional.
    Yes, spells should be functional. A spell that says "Inflicts fire damage and bestows Haste upon the caster" should do just that. Why the hell would we want to play a game where the description is a blatant lie?

    I'm sorry but that's OP, if everyone BLU had worked "the way it should" then SE would nerf the sh1t out of this job. Tell me one area that Blue Mage can't be a bad ass in? The only two I can think of are primary DD during a 60s super zerg fight, and primary healer for legion type super events.
    Looking past the rhetoric of your post, your argument is quite bland. You essentially say "The discrepancy between the test and real server isn't indicative of a glitch because the class is overpowered." You do realize the glaring flaw with your argument right? Whether the description accuracy captures the effect of the spell is irrelevant to whether the class is overpowered. Moreover, you're overlooking the obvious fact that non-BLU weapon skills are affected. So your "great" response falls flat in virtue of the fact that other classes are subject to magic accuracy deficiency despite them lacking the utilities and damage of BLU.

    Edit: And lets be clear here. Even if the description is correct, the fact that the test server and real server entail different levels of magic accuracy automatically indicates one of them is glitched. If SE intends for these spells to have reduced magic accuracy, then the test server should reflect that. What is the point of the test server if the battle mechanics vastly differ from the real server?
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    Last edited by Yugl; 12-09-2012 at 02:06 AM.