Corrosive Ooze is 5% attack down / 5% defense down not 33% def down, has regular MA/ME.
Tachi: Ageha is a 25% defense down with floored MA/ME
Bilgestorm is 25% attack down, 25% defense down 10 accuracy down and has regular MA/ME though each effect can be resisted separately.
Auroral Drape is -60 accuracy and use's regular MA/ME, though it's a magic type spell and doesn't form many useful combinations.
Barbed Crescent is -30 accuracy and has floored MA, it's used to make Dual Wield III.
It's not that things like Barbed Cresent / Torbillion never land, that is hyperbole. It's that their magic acc is floored such that they rarely land. From SE's point of view it's a gamble, your taking a chance and hoping for "luck" (where else have we seen that), which is utter BS of course. Most of these spells have some sort of axillary use, either now or when they were introduced, typically as a set combo. BC also happens to deal moderate damage for it's MP cost (52MP).
Now it would be nice and full of unicorns if SE could *fix* it so that every BLU spell did *something* but that would have two side effects. First being to push Blue Mage over the OP line which would entail non-BLU's gnashing their teeth and result in an eventual nerf. Go take a look at everyone complaining about BST's TH pet and what that resulted in. Second would be to take developer resources away from things that actually need fixing, like the enmity system or enemy NM's spamming aoe slaughter moves. There is a huge list of things that need *fixed* and Blue Mage is near the very bottom of that list, right next to MNK, WAR, DRK and SAM (though SE seems to always throw cool sh1t at SAM).
The only two aspects that stand out as WTF are voidwatch procs and some BLU buffs sh!ty duration (T.Roar I'm staring at you). Roar's low duration I could deal with if the spell had a 0.5s cast time, but currently it's really not worth using. Should be 120s and call it a day.


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