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  1. #1
    Player Kysaiana's Avatar
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    Aug 2011
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    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    If something is "broken" as in "doesn't work on anything ever" it should be fixed no? Gooey Gerard's Corrosive Oose is also 33% def down. Now, I have no idea if this ever lands on "hard" content but suffice to say it probably lands on too weak mobs. Tachi: Ageha is 30% def down but of course that also doesn't land on the normal servers either.

    These add. effects should be subject to resists of course, but something sightly higher than 0% acc on anything seems reasonable, especially since SE never said they're working as intended on the real servers.
    (4)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Kysaiana View Post
    If something is "broken" as in "doesn't work on anything ever" it should be fixed no? Gooey Gerard's Corrosive Oose is also 33% def down. Now, I have no idea if this ever lands on "hard" content but suffice to say it probably lands on too weak mobs. Tachi: Ageha is 30% def down but of course that also doesn't land on the normal servers either.

    These add. effects should be subject to resists of course, but something sightly higher than 0% acc on anything seems reasonable, especially since SE never said they're working as intended on the real servers.
    Corrosive Ooze is 5% attack down / 5% defense down not 33% def down, has regular MA/ME.
    Tachi: Ageha is a 25% defense down with floored MA/ME
    Bilgestorm is 25% attack down, 25% defense down 10 accuracy down and has regular MA/ME though each effect can be resisted separately.
    Auroral Drape is -60 accuracy and use's regular MA/ME, though it's a magic type spell and doesn't form many useful combinations.
    Barbed Crescent is -30 accuracy and has floored MA, it's used to make Dual Wield III.

    It's not that things like Barbed Cresent / Torbillion never land, that is hyperbole. It's that their magic acc is floored such that they rarely land. From SE's point of view it's a gamble, your taking a chance and hoping for "luck" (where else have we seen that), which is utter BS of course. Most of these spells have some sort of axillary use, either now or when they were introduced, typically as a set combo. BC also happens to deal moderate damage for it's MP cost (52MP).

    Now it would be nice and full of unicorns if SE could *fix* it so that every BLU spell did *something* but that would have two side effects. First being to push Blue Mage over the OP line which would entail non-BLU's gnashing their teeth and result in an eventual nerf. Go take a look at everyone complaining about BST's TH pet and what that resulted in. Second would be to take developer resources away from things that actually need fixing, like the enmity system or enemy NM's spamming aoe slaughter moves. There is a huge list of things that need *fixed* and Blue Mage is near the very bottom of that list, right next to MNK, WAR, DRK and SAM (though SE seems to always throw cool sh1t at SAM).

    The only two aspects that stand out as WTF are voidwatch procs and some BLU buffs sh!ty duration (T.Roar I'm staring at you). Roar's low duration I could deal with if the spell had a 0.5s cast time, but currently it's really not worth using. Should be 120s and call it a day.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #3
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    Aug 2011
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    Quote Originally Posted by saevel View Post
    Corrosive Ooze is 5% attack down / 5% defense down not 33% def down, has regular MA/ME.
    .

    Just a little correction here but...
    There are 2 versions of Corrosive Ooze. Blue Mage version and BST's version which they get access to via Gooey Gerard.
    Blue Mage gets the gimp 5% version. BST gets the superior version which is ATK/DEF-33% with a max duration of 90 seconds (3 mins recast). I've yet to see Corrosive Ooze fail on anything that is not naturally resistant to enfeebles and considering that Gooey Gerard's Purulent Ooze (Max HP-10%) sticks with high accuracy even on NMs in Hall of Ki I'm willing to bet Ooze is just as potent.
    (5)

  4. #4
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Mavrick View Post
    Just a little correction here but...
    There are 2 versions of Corrosive Ooze. Blue Mage version and BST's version which they get access to via Gooey Gerard.
    Blue Mage gets the gimp 5% version. BST gets the superior version which is ATK/DEF-33% with a max duration of 90 seconds (3 mins recast). I've yet to see Corrosive Ooze fail on anything that is not naturally resistant to enfeebles and considering that Gooey Gerard's Purulent Ooze (Max HP-10%) sticks with high accuracy even on NMs in Hall of Ki I'm willing to bet Ooze is just as potent.
    Blue Mage gets modified versions of the monsters spells, SE kinda of stated this years ago. For this reason I'm only speaking about the BLU versions as most monsters versions would be stupidly broken for a BLU to use.

    To the above people saying the "test server and real server are different", you don't think SE knows this? You think that if they wanted Torbillion to have regular magic acc they would of copied that over when they implemented it? The production server is ~always~ the "correct" version, development servers are just that, for development.

    It's now boiled down to a few people crying of very minor things they see as problems and saying that Blue "needs fixing" because of that.

    You can keep on arguing but it won't change SE's position. Your own position has already been self defeated the moment you referenced the development server as being "right".
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....