Barbed Cresent isn't broken, it has a use. It makes Dual Wield III.
Tourbillion is one of those spells that if it worked, then BLU would shortly be nerfed. It's -33% Defense down which is BEYOND broken.
You want to know how *broken* that is?
100/(100-33) = 1.4925. That makes it the equivalent of a 49.25% attack bonus for every attack, including Blue Magic spells and pet attacks.
Where as Dia III is 15%, Angon is 20~25% and Bilgestorm is ~25%. Defense down scales like Haste does.
15% is a 17.6% attack bonus, 20% is a 25% attack bonus, 25% is a 33.33% attack bonus.
Now the prime reason Blue "magic" type spells don't work is that they are not magic nukes, their magic weapon skills. And like most magic weapon skills their all whacked out when it comes to balancing fINT (fMND / fCHR) and MAB. There are a few spells though that are fairly good damage for their MP cost when compared to BLM nukes. Dark Orb, Everyone's Grudge and Wind Breath all can put out nice damage but require staves and other "mage" type gear. Because they tend to be balanced along the same lines as BLM spells (Thunder IV is 171 MP, Thunder V is 294 MP) their cost looks outrageous to a BLU who's used to using cheap physical spells. Then you have the grand daddy of them all, Charged Whisker at 183MP and it can do more then Thundaja which is 396MP.
Most magic spells prior to 75 are useless just as most magic WS's prior to 80~85 are useless. You don't see people running around using Seraph Blade, Red Lotus Blade, Cyclone, Shadow of Death, or Raiden Thrust.
Right now what I keep seeing is people complaining because some minor spell is sh1t and they want all 100+ Blue Magic spells to be useful and functional. I'm sorry but that's OP, if everyone BLU had worked "the way it should" then SE would nerf the sh1t out of this job. Tell me one area that Blue Mage can't be a bad ass in? The only two I can think of are primary DD during a 60s super zerg fight, and primary healer for legion type super events.
As for Proth .. considering he shot his own argument into the ground when he demonstrated BLU being 2~7% behind a MNK in damage output while illustrating that the only problem with BLU's *damage* was the common 2.0 pDiff limit that all 1H/MA players face. So now there is a job with nearly as much firepower as a MNK yet infinitely more utility. And people here say it's "Broken and needs fixed".

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