Diaga is utilized even at 99 (ex: Odin v2 adds, gather mobs for magian trials, or generic gathering of mobs), so how you manage to classify diaga as a "purposeless" spell is questionable. As for your second point, the fact that there's a discrepancy between the test server and the real server regarding magic accuracy of a mix of weapon skills and blue magic highly suggests that the discrepancy is unintended. The OP isn't referring to a set of spells introduced with full magic accuracy and initially implemented on the real server with varying accuracy. We're talking about spells and weapon skills that have behaved normally for years, saw reduced magic accuracy on the real server, saw normal magic accuracy on the test server as a result of a following update, and subsequently never transferred that regained magic accuracy to the real server. In short, there's no reason for the discrepancy between the two servers. If the intention is to nerf magic accuracy, the test server should reflect that.
Finally, the fact that these magic accuracy discrepancies have implications for weapon skills BLU may not access inherently suggests this matter is beyond BLU itself. Thus, your last comment is utterly irrelevant for the matter. Diaga and Poisonga do what their description says. They inflict dia/poison to targets within a range. Spells and weapon skills that don't carry out their description either have poor descriptions or glitched mechanics. The fact that they have worked in conjunction with these mechanics for years indicates the latter is the likely scenario.


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