Quote Originally Posted by Llana_Virren View Post
Poison 1 is a waste of coding after Poison II. Same with Bio 1. Dia 1. Cure 1-3. Protect/ra 1-4, Shell/ra 1-4, etc. This is what happens when a game is no longer "progressive" and becomes stagnant in old age. FFXI is not dying, but what you're seeing is gameplay engineering from when the game was actually played from Lv1-Lv75+endgame.

The argument about BLU spells being an issue doesn't work when you compare it to jobs like BLM or WHM. I don't remember the last time I casted a tier 1 nuke (tier 2 is the lowest as a proc) or tier 1 -ga, or Cures 1-3. Or Protect II. Or Boost-CHR.... Should these spells be removed just because they serve no purpose?

Yes, there are areas in BLU, like any job, which could be improved (cough, BLU procs, cough). But to suggest somehow that BLU needs to be fixed is simply wrong.
Way to miss the glaring flaws with your argument: The spells referred are the top-tier of their respective class and the test server's magic accuracy differs from the real server. What does the former mean? That means he's not complaining about a spell outclassed by later tiers of said spell. Your "progression" argument is irrelevant. What does the latter mean? That means there's either a flaw with the magic accuracy of the test server or the real server. In other words, a glitch. Given that the magic accuracy of said spells and weapon skills (Yes, this issue has implications beyond BLU), were greater prior and SE never mentioned a universal nerf to the additional effects of . . .

-Tourbillion (Add. effect: Defense down)
-Sandspin (Add. effect: Accuracy down)
-Barbed Crescent (Add. effect: Accuracy down)
-Hecatomb Wave (Add. effect: Blind)
-Tachi: Ageha (Add. effect: Defense down)
-Metatron Torment (Add. effect: Defense down)
-Onslaught (Add. effect: Accuracy down)
-Full Break (Add. effect: Accuracy, Attack, Defense, and Evasion down)
-Armor Break (Add. effect: Defense down)
-Shell Crusher (Add. effect: Defense down)
-Randgrith (Add. effect: Evasion down)
-Nightmare Scythe (Add. effect: Blind)
-Skullbreaker (Add. effect: INT down)
This would imply that the discrepancy between the real server and the test server is due to an error with the real server's magic accuracy rate.