Tenn you do realize I play BLU almost exclusively whenever I'm not on WAR / DRK for zergs?

What your saying is "Blue Mage is broken cause these small minor things don't work right!"

Which is utter BS.

If you want to see broken go take a long hard look at RDM, BST, SMN, PUP, THF then DNC. SMN is still plagued by only being wanted for it's 2hr, though Squall is slowly changing that, but then they'd be wanted as a stun monkey. PUP and BST are horribly broken due to the mechanics that effect all pet jobs, though both are trying really hard to carve out functionality from a pile of sh!t. THF suffers from only being wanted as TH whore, same as for the past decade. DNC suffers from poor job design with timers. And RDM ... well RDM just doesn't exist anymore.

BLU is borderline overpowered because it does everything well enough to be acceptable. It has both Physical and Magical DD power, crowd control / enfeebling power, healing and status removal power, damage reduction / tanking power, and kiting / ranged damage power. It can do all of that and be very very good at it. SE knows this, they can see it. And if BLU becomes too powerful in any of those area's then SE can and swing the nerf hammer, which I don't think anyone here wants.

Best you can honestly hope for is SE not screwing with the job and letting it continue to be as awesome as it is.