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  1. #51
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Quote Originally Posted by Luvbunny View Post
    I am glad SE not changing the nature of fell cleave or putting level 75 limitation for Abyssea. Leveling is moot point, total inconvenience, just a relic of old times gone by.
    There is a reason if EXP has the word 'Experience' in it. Experience is not something you gain by paying out someone to burn your AFK character and then get off the chair to go do something else.

    About learning one's job in abyssea, instead... I frankly have never seen a thief using SATA in there. Abyssea may be nice to learn a job when you don't require teamwork to do so, but when cooperating with other players comes in, an alliance is the worst situation ever.
    (2)
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  2. #52
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Thieves don't use SATA in there because there is no point in using it in there, not because they don't know how to use it.

    Additionally, the current broken enmity system makes it even more annoying to use, and people don't actually let thieves fight the real hard shit anyway. Furthermore, the after JA delay eats up half of the extra damage you get from it in terms of lost autoattack damage.
    (2)
    Last edited by Mirage; 12-05-2012 at 12:07 AM.

  3. #53
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kjara View Post
    About learning one's job in abyssea, instead... I frankly have never seen a thief using SATA in there. Abyssea may be nice to learn a job when you don't require teamwork to do so, but when cooperating with other players comes in, an alliance is the worst situation ever.
    Oh don't you worry, I always use SATA against those AFK leechers in alliance, Ugly Range is best place for this. Not so easy when you are doing worm party, which is one of the worst alliance, but at least you can run around like idiots while gaining xp. Unfortunately, that's about it, you don't exactly get to use it when you solo tank abyssea content or in alliance. Skillchain and Magic Burst is still a must have though. I always try to magic burst it when I dual box Blu/Ninja + Blm/Whm doing seal farm. Look, if you want to learn your jobs, there are plenty of information out there. The people who wants to know more will always seek more. The rest, will be just a bunch of clueless groups as usual. This thing exist even when the game launched in 2003 here in the US. The noobies boobies always exist, they just do whackaton and cure spam, with no regards of how things are supposed to be done in co-operation set up. They are the ones who always end up dead on Meeble Burrow because they have no idea what it means to survive on your own.
    (2)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Kjara View Post
    There is a reason if EXP has the word 'Experience' in it. Experience is not something you gain by paying out someone to burn your AFK character and then get off the chair to go do something else.
    Your right, you gain it by playing the game, in relevant content, where you actually experience the same situations you will actually be using that info in. You list SATA as an example, as Mirage said, SATA is basically worthless in the game now, so yeah, not something you really need experience in using, because you would only use it for leveling. As I posted earlier...
    Quote Originally Posted by Demon6324236 View Post
    Leveling DRK in xp parties where I would try not to take hate off the tank so I don't die, while the healer has to keep an eye on MP and enmity, should easily prep me for my endgame when I zerg everything to hell with Resolution and my healers have near unlimited MP thanks to gear, sub jobs, and temps while there is no real tank and enmity is capped on basically everyone in the Alliance.
    Incase you missed the point I was making. Experience parties and endgame are 2 completely different things, and play completely differently than one another. In xp parties you play with enmity actually mattering, it can cause you to wipe your entire party if you play stupidly, in end game, you don't give 2 shits about enmity, you just beat the hell out of whatever you are fighting regardless. In xp parties you need your mages to watch their MP, they can run out fairly easy if they don't pay attention, in endgame, we have tons of temps, refresh, convert, refresh gear, gear that returns MP from doing your job,(looking at you Orison+2 legs and Meebles nuking body) its nothing alike! The point is, leveling and endgame are 2 separate things, you do not gain any experience in endgame, from the leveling experience, just as you do not learn any leveling experience from endgame, they are entirely different in most aspects. Your complaint would make sense if enmity were actually important, if DPS and enmity were actually highly effected by SATA and other tactics like it, if MP were limited and mages had to play the same. The problem is, all of this is not the case, and until it somehow is, what you ask for is foolish and wrong, because your believing in something that does not actually exist.

    In other words, experience is gained through playing the game in which ever content is similar to that of which you are doing. If you are doing zerg content you will learn nothing from slow paced content where you let a single person tank and the others go in for WSs. If you are doing objective based events experience from VW, a zerg event, will not help you. People are still getting experience, just not in the form of points, rather in the form of what experience truly is, the act of doing it, and learning from what you do, so you can become better and learn how to progress, that is what experience is, and it still happens all over this game.
    (2)

  5. #55
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Agree, there are so many aspects of this game, and putting a big hope that one will learn their jobs through normal 6 persons party set up is moot point. That is one aspect of the game, which is nice to a degree but not exactly the norm now when it comes to endgame. Granted people need to learn the concept of team work. Which can easily be learn by duo trio as well. Knowing the jobs mean you can survive in any situation, using all the abilities of that said job + sub jobs and some common sense. Endgame and casual set up are two different experience. Even endgame itself have the old school flavor and abyssea flavor.
    (2)

  6. #56
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Mayoyama View Post
    Pretty sure its as low as lv7 (iirc, my mule's whm was only 7 when i started zeruhn pages on her)
    It depends on how many people are in a party. With only two people, one leech and one Lv.99 character, the leech can be Lv.5 and still get EXP.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
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  7. #57
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I feel like dynamis is a good place to make up for having power leveled by key leeching in abyssea. It has most of the elements of playing your job in a low man party and gives skillup. I agree that it is still fun hitting level 35 in a small group because you usually get a cool job ability at level 30 and get to play around with it, but when the xp/level starts getting to be big numbers in the level 50+ range, I usually opt for the Abyssea leveling. Granted, a new player may benefit from the experience, but for me there really isn't that much learning to do leveling dark knight when I already have a warrior and 11 other jobs that I leveled old school style back at 75.
    (0)

  8. #58
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I tried to do the Boyahda Tree with 5 other people doing your typical party, while farming for LB 99 items and finishing the book. I can say that the experience was not fun at all. Why bother wasting time killing trash mob for exp chain when I can do the same killing NMs in Abyssea for much better drops. It's similar dynamic, much more hectic and adrenaline driven, with a better rewards than chain 4 for 350 xp lol. I can see how dynamis could work wonder, especially with the currency drop and forgotten items plus relic gears. But trying to get 6 people and splitting ancient currency can be quite a headache. Unless you just let items drop automatically, and let people lot the relic gears they need.
    (0)

  9. #59
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Amaroq View Post
    I just recently upgraded from chariot to the empress ring. One thing i noticed is the 15sec timer counts down but the other timers on the ring dont, and i never lose a charge. I was usually getting about 120 xp per kill.
    Just wanted to respond to this from page 2...

    After equipping the ring and waiting for the 15 sec countdown, you ARE going into items menu and 'use'ing it?
    (2)

  10. #60
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    - "The real game starts at Lv99, everything before that is boring."
    Let's start the game at cap and because developers can't keep up in content, players will find standing in town much more exciting.

    - "Grinding doesn't teach you to play your job."
    Question asked by a Lv99 Samurai: "Hey guys, is Tachi: Enpi a good WS?"

    - "The old grind is still there, you have options you're not taking advantage of."
    Almost anyone and everyone who enjoyed the type of game-play FFXI once had have gone because it is gone. The majority of those that remain have little to no interest in going back to it, and therefore the option is a lie.

    - "Every LS I join falls apart after a few weeks/months."
    A community of players whose primary focus is getting it done via the greasiest rail now available have not the time to form bonds made from extended hours playing together in achieving a common goal. A rolling stone gathers no moss.

    - "Just because you enjoy the grind doesn't mean the whole existing community must change for you."
    I don't expect you to change. I expect you to walk out the same door you walked in through. Your short-sighted tunnel-vision has degraded this game from a time-consuming tedious adventure experienced throughout all of its areas into a starry-eyed quest for gear and personal glory.

    Developers have adopted a wholly contradictory approach to MMORPG's as of late: "Let's get them to the end as quickly as possible, so that when they get to the end, they'll have little reason to keep logging in." And once they stop logging in regularly because they have accomplished so much (or sick of doing the same luck-based content for the millionth time), and this multiplied over and over because it is the state of the game, soon you've got a hodgepodge of players that log in to do new content and players that log in because they're new to the game.

    Worry not, though. The end is in sight for those who are only concerned with getting there.
    (1)

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