Page 9 of 27 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 333

Dev. Posts

Hybrid View

  1. #1
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Caketime View Post
    Lost in translation, perhaps?
    Which is why I also asked if they could rephrase it.
    (0)

  2. #2
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    there's the concern with content and that the necessary content is not reaching the necessary people.

    When thinking about the amount of content made thus far, it's not that the amount of content is skimpy by any means; however, I believe a contributing factor for this concern is that a lot of older content requires more than a party, but it has become quite difficult for a lot of players to do things with full parties these days.

    Currently, due to the fact that there's a lack of low-difficulty and casual content, a majority of players are focusing on high-difficulty content, and there has been a lot of feedback that even though they log in they can't do what they want (nothing to do). Also affecting this is that things have become more complicated since adjustments have been made to drop rates and item stats.
    We just need another expansion as good as "Chains of Promathia" which i think the DEV team would fail to replicate or do better.

    We don't need 'add-ons' or 'mini-expansions' or something for only end-gamers (which the new content rubbing elbows with old content). How can you take time out to explain EVERYTHING to new players/ returning players(who lack new content/ expansions or accessibility?)

    CoP did it right! You couldn't access curtain content w/o completing or going through the story-line. It was linear and progressive until you arrive to the end-game areas then your world expanded.

    Try to stick with this fundamental!
    (3)
    Last edited by Psxpert2011; 12-02-2012 at 06:31 PM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  3. #3
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Akihiko_Matsui
    Development Plans

    I'd personally like to see players that are below level 99 reach level 99 quickly (we will be looking into whether we can make adjustments so that the level 95 limit quest can be completed solo),
    I'm not sure whether this was an intended Nerf or not but given that statement, it seems worth mentioning for reaching lvl 99 quickly as possible. By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.

    Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. Some people mention that it had been adjusted to that. Now as a whole, i could understand a decision to reduce overall xp gained from these types of parties. But this targets only Blu's. Since war's kill over a few swings, you still get full credit for all mobs. Where as Blu's are just screwed. (Its an even bigger blow since all RMT Pt's i see are all Fell Cleaver's, so you're helping them out)

    It should either be adjusted so that effect works on all, or remove it completely. Their is no balance in that.

    ---

    Also, please dont forget to help that tarutaru's out!!!
    (3)

  4. #4
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    Let us, the player base with programming skills, contribute to development.
    um, no

    Quote Originally Posted by Godofgods View Post
    ... By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.

    Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. ...
    There's no doubt RMTs will work around anything SE throws to prevent their operations. Restrictions I believe aren't the answer but more serious punishment to 'those guys' and not 'us' as true players.

    10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
    (0)
    Last edited by Psxpert2011; 12-03-2012 at 01:52 AM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  5. #5
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post

    10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
    THat is a terrible idea.
    (13)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Do not forget to help the tarutarus out.
    (0)

  7. #7
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello everyone!

    Producer Akihiko Matsui responded to a couple comments, and I thought you might like to hear what he had to say.

    In regards to a player's suggestion to make the final level cap quest battle less stressful by removing the rare status on the Olde Rarab Tail item, he mentioned that it was a good idea that was viable and possible to implement in a short period of time, and gave a follow-up response:

    Quote Originally Posted by Akihiko_Matsui View Post
    QA testing on this has concluded and we will just barely be able to implement this adjustment in the December version update. Specifically we will be changing the below:
    • Removal of the rare status on Olde Rarab Tail / Fossilzed Fang / Fossilized Bone
    • Increase of stack size from 1 to 12 for Olde Rarab Tail / Seasoning Stone / Fossilized Fang / Fossilized Bone

    We also looked into the removal of the rare status from the fossils as well, and decided that we did not want to increase the amount of times players need to run around to get them, since we already have players taking time gaining battle experience and going around to defeat monsters to obtain these items.

    We'd like to see a great deal of players get past this quest and become level 99, so please give it a shot.
    Quote Originally Posted by Akihiko_Matsui View Post
    This touches on something that is unrelated the topic at hand and might be traumatic for you, but creating an evasive tank with Utsusemi expanded the game and I really enjoy tanking as a ninja.
    I probably didn't explain this part too well.
    I wasn't talking about the strategy of evasion tanking, what was traumatic was the history of mass producing monsters that countered evasion tanks. ><

    I vaguely remember reading a blog post of an acquaintance that really stuck with me and made me realize evasion tanking has spread beyond just ninja:
    "Today I was thinking, wow, I'm not having any trouble getting shadows up, but it turns out the dark knight was timing my shadows perfectly and supporting me with stuns. It was too awesome ♡”
    And finally, a response in regards to a comment about scholar and the position that they will be placed in without the current Embrava effects.

    Quote Originally Posted by Akihiko_Matsui View Post
    I believe that scholars who have very potent regen and the ability to extend enhancement effect durations will be useful in content such as the salvage that is to be implemented. However, I realize that there are disagreements between the thoughts of the development side and the thoughts of all of the players. Moving forward we will be closely monitoring the conditions of the public servers and be making adjustments as necessary based on all of your feedback. Please continue to hold discussions on the forums.
    (18)
    Devin "Camate" Casadey - Community Team

  8. #8
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    I'm really impressed with his replys I've been reading. He comes foward with a good ounce of humlity along with a willingness to listen to the playerbase with some open ears instead of the closed windows we'd been used to dealing with for years on FFXI when it came to the Dev team in terms of actually making content more viable.

    I'm still pushing for a slim chance the devs will introduce a currency exchange NPC for Walk of Echos seeing as nobody really ever wants or uses Coins of Ruin for nothing then throwing away. Walk of Echos is ok for the most part but, it's a pain when you do 12 to 14 runs for one single coin and it's not even the one you wanted. :|
    (10)

  9. #9
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    400
    Character
    Kraggy
    World
    Cerberus
    Main Class
    THF Lv 50
    The basic problem with the final Limit Break is that it still needs a group, and players stuck on 95 often can't get groups unless they pay asinine mercenary fees. Making the quest items less painful to get is fine, but until the fight itself doesn't need a full group, or anything like, then this roadblock remains intact.
    (1)

  10. #10
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by SNK View Post
    I'm really impressed with his replys I've been reading. He comes foward with a good ounce of humlity along with a willingness to listen to the playerbase with some open ears instead of the closed windows we'd been used to dealing with for years on FFXI when it came to the Dev team in terms of actually making content more viable.
    Agreed.

    Now if we could get rid of this 10 mob/xp at once cap that kills blu CW in favor of war's FC (who are mostly rmt anyway), and of course help the tarus out, we'd be golden!
    (0)

Page 9 of 27 FirstFirst ... 7 8 9 10 11 19 ... LastLast