We just need another expansion as good as "Chains of Promathia" which i think the DEV team would fail to replicate or do better.there's the concern with content and that the necessary content is not reaching the necessary people.
When thinking about the amount of content made thus far, it's not that the amount of content is skimpy by any means; however, I believe a contributing factor for this concern is that a lot of older content requires more than a party, but it has become quite difficult for a lot of players to do things with full parties these days.
Currently, due to the fact that there's a lack of low-difficulty and casual content, a majority of players are focusing on high-difficulty content, and there has been a lot of feedback that even though they log in they can't do what they want (nothing to do). Also affecting this is that things have become more complicated since adjustments have been made to drop rates and item stats.
We don't need 'add-ons' or 'mini-expansions' or something for only end-gamers (which the new content rubbing elbows with old content). How can you take time out to explain EVERYTHING to new players/ returning players(who lack new content/ expansions or accessibility?)
CoP did it right! You couldn't access curtain content w/o completing or going through the story-line. It was linear and progressive until you arrive to the end-game areas then your world expanded.
Try to stick with this fundamental!
Last edited by Psxpert2011; 12-02-2012 at 06:31 PM.
"With the POWER of Taru...!"
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I'm not sure whether this was an intended Nerf or not but given that statement, it seems worth mentioning for reaching lvl 99 quickly as possible. By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.Originally Posted by Akihiko_Matsui
Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. Some people mention that it had been adjusted to that. Now as a whole, i could understand a decision to reduce overall xp gained from these types of parties. But this targets only Blu's. Since war's kill over a few swings, you still get full credit for all mobs. Where as Blu's are just screwed. (Its an even bigger blow since all RMT Pt's i see are all Fell Cleaver's, so you're helping them out)
It should either be adjusted so that effect works on all, or remove it completely. Their is no balance in that.
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Also, please dont forget to help that tarutaru's out!!!
um, no
There's no doubt RMTs will work around anything SE throws to prevent their operations. Restrictions I believe aren't the answer but more serious punishment to 'those guys' and not 'us' as true players.
10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
Last edited by Psxpert2011; 12-03-2012 at 01:52 AM.
"With the POWER of Taru...!"
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Hello everyone!
Producer Akihiko Matsui responded to a couple comments, and I thought you might like to hear what he had to say.
In regards to a player's suggestion to make the final level cap quest battle less stressful by removing the rare status on the Olde Rarab Tail item, he mentioned that it was a good idea that was viable and possible to implement in a short period of time, and gave a follow-up response:
And finally, a response in regards to a comment about scholar and the position that they will be placed in without the current Embrava effects.
Devin "Camate" Casadey - Community Team
I'm really impressed with his replys I've been reading. He comes foward with a good ounce of humlity along with a willingness to listen to the playerbase with some open ears instead of the closed windows we'd been used to dealing with for years on FFXI when it came to the Dev team in terms of actually making content more viable.
I'm still pushing for a slim chance the devs will introduce a currency exchange NPC for Walk of Echos seeing as nobody really ever wants or uses Coins of Ruin for nothing then throwing away. Walk of Echos is ok for the most part but, it's a pain when you do 12 to 14 runs for one single coin and it's not even the one you wanted. :|
The basic problem with the final Limit Break is that it still needs a group, and players stuck on 95 often can't get groups unless they pay asinine mercenary fees. Making the quest items less painful to get is fine, but until the fight itself doesn't need a full group, or anything like, then this roadblock remains intact.
Agreed.
Now if we could get rid of this 10 mob/xp at once cap that kills blu CW in favor of war's FC (who are mostly rmt anyway), and of course help the tarus out, we'd be golden!![]()
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