I can confirm this from pretty much every account of a new player I've heard since the level cap increase. I don't know why you had contrary experiences, it doesn't add up to me. The new players don't miss old EXP, because most of them don't know what it was. The few of them who do (returning players) are amazed, because they only made level 30 or 40 or something back in the day, and now they're level 99 in a few days of work, so they're excited about the jump. That has been my sole experience, I don't remember anyone off the top of my head who said anything else.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
My bit here is
1. Re-cap everything that was un-done
2.Make Dynamis zone a choice Solo players or Multi as it was for many many year's + drop the upgrade relic+2 gear
3.Introduce + 10 new Dynamis Area's with Relic 3 Gear and make those the Best in Game.
4.Extend story lines in Promythia + Zilarts to meet with Seeker's of Adulin and Gear to Match.
5.Put 6 New Dynamis expansion in to Campaign Area's ie 16 Dynamis Zones all told.
6.Cap Abyssea expansion to 75 as you Can wear gear til that levell + Anyway's and not 30 as it is now which will remove Very Quickly RMT activity.
Just some very Basic commonscence Idea's and thing's you Can do to Amazingly improve Game Mr Producer. I have more much more Idea's that can really bring FFXI back to life.
Same thing here. Every time I have ever gotten a RL friend to play this game, they have complained at length about the leveling process and the amount of time that it takes to get to a point where they can participate in events with me. None of them thought that having their level / abilities capped in certain fights was a positive thing. As a matter of fact, the leveling process left such a bitter taste in their mouths that most of them look at me with intense skepticism when I try to convince them to give it another shot now that leveling is much faster and none of them have come back so far. And to be clear, a lot of my friends work in the gaming industry and literally play games all day. These aren't people who don't know how an MMO is supposed to work.
All I know is that I leveled BST to 75 pre-abyessa and it was probably the most fun I'd had in this game in ages. It was one of the few jobs where you could just log in, pick and go exp without seeking for parties. I know a lot people bagged on the job back then but it really was a versatile machine. The job if anything taught me how to manage my hate since Snarl didn't exist and helped in learning the system of monster corralation in general.
A lot of posts I've read have been a lot of what I'd say is stemmed up anger over the years which I can easily see since I've had a few times where I've loosed some profanity on a critical failed charm or linking something which usually meant my death.
This new producer is something I consider a real breath of fresh air and I'm happy with what he's said so far despite the amount of rude and angry posts people have made in his direction. Give the guy a chance folks, He's the new person at the helm and I think he deserves a fair chance.
P.S. Walk of Echos currency exchange NPC prz! ; ;
Old content being pushed past via leveling doesn't hurt me in the least- quite the opposite. It means people can actually catch up with their friends and play together in a hurry if they want- and stuff like level syncing meant that older players could still play with new ones all the way up to that point.
I'm just hoping we see less content at the top that can be brute-forced through, and more stuff at the lower levels that can give people fun stuff to do on the way there. When I came back in (after leaving around mid-WoTG), seeing the new NM's, stuff like the training books, and other newbie-friendly things I was a happy camper. If 2013 means a game producer who remembers both to make the road to the top fun and the challenges at the endgame actually challenging? Win-win.
Old-time player, new-time character- Ragnarok server.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
GASP! You mean you had fun PRE ABBY!?! According to many on this forum, that is just not possible. ;3 Heck you even did it without the fast rate of exp that the game offers today and you enjoyed it.
I do like the new developer however. He has impressed me thus far much more then anyone who has managed the game since WoTG. Off topic wise: From various quotes and internet news stories, I am finding out more and more regarding Tanaka... in his involvement in FFXI post WoTG, but that is another subject. I thought he was the man in control then but his name was just for show. I'll health and work on 14 kept his activites in 11 minimal at best.
Last edited by Prrsha; 12-13-2012 at 08:01 AM.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
Regarding your first paragraph, I don't mind people blowing past CoP at 99 if they wish to do so. However, I don't like the option of doing it the way it was intended to be done (by the developers who make CoP) taken away either. Like I said, an option to do it both ways would be nice. A choice to be capped or not would be easy to code.
As for your second paragraph it gets a thumbs up from me! :3
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
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