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  1. #221
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Camiie View Post
    So we, and all the things we like, are beneath your standards. You talk about jumping over cliffs and us dragging you down so you clearly consider yourself figuratively above the crowd. It wouldn't hurt you to stop looking down on everyone else just because they're into different things than you. Different isn't a synonym for inferior.
    Nope. I'm just different.
    (1)

  2. #222
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I see the opposite, the majority of new players I have met are happy they can skip to the meat of the game, looking forward to every update and happy they are able to play and participate with the majority of other players rather than being left out of the loop.
    I can confirm this from pretty much every account of a new player I've heard since the level cap increase. I don't know why you had contrary experiences, it doesn't add up to me. The new players don't miss old EXP, because most of them don't know what it was. The few of them who do (returning players) are amazed, because they only made level 30 or 40 or something back in the day, and now they're level 99 in a few days of work, so they're excited about the jump. That has been my sole experience, I don't remember anyone off the top of my head who said anything else.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #223
    Player samusaron's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Samusaron
    World
    Shiva
    Main Class
    NIN Lv 99
    My bit here is
    1. Re-cap everything that was un-done
    2.Make Dynamis zone a choice Solo players or Multi as it was for many many year's + drop the upgrade relic+2 gear
    3.Introduce + 10 new Dynamis Area's with Relic 3 Gear and make those the Best in Game.
    4.Extend story lines in Promythia + Zilarts to meet with Seeker's of Adulin and Gear to Match.
    5.Put 6 New Dynamis expansion in to Campaign Area's ie 16 Dynamis Zones all told.
    6.Cap Abyssea expansion to 75 as you Can wear gear til that levell + Anyway's and not 30 as it is now which will remove Very Quickly RMT activity.

    Just some very Basic commonscence Idea's and thing's you Can do to Amazingly improve Game Mr Producer. I have more much more Idea's that can really bring FFXI back to life.
    (1)

  4. #224
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Arcon View Post
    I can confirm this from pretty much every account of a new player I've heard since the level cap increase. I don't know why you had contrary experiences, it doesn't add up to me. The new players don't miss old EXP, because most of them don't know what it was. The few of them who do (returning players) are amazed, because they only made level 30 or 40 or something back in the day, and now they're level 99 in a few days of work, so they're excited about the jump. That has been my sole experience, I don't remember anyone off the top of my head who said anything else.
    Same thing here. Every time I have ever gotten a RL friend to play this game, they have complained at length about the leveling process and the amount of time that it takes to get to a point where they can participate in events with me. None of them thought that having their level / abilities capped in certain fights was a positive thing. As a matter of fact, the leveling process left such a bitter taste in their mouths that most of them look at me with intense skepticism when I try to convince them to give it another shot now that leveling is much faster and none of them have come back so far. And to be clear, a lot of my friends work in the gaming industry and literally play games all day. These aren't people who don't know how an MMO is supposed to work.
    (2)

  5. #225
    Player SNK's Avatar
    Join Date
    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    All I know is that I leveled BST to 75 pre-abyessa and it was probably the most fun I'd had in this game in ages. It was one of the few jobs where you could just log in, pick and go exp without seeking for parties. I know a lot people bagged on the job back then but it really was a versatile machine. The job if anything taught me how to manage my hate since Snarl didn't exist and helped in learning the system of monster corralation in general.

    A lot of posts I've read have been a lot of what I'd say is stemmed up anger over the years which I can easily see since I've had a few times where I've loosed some profanity on a critical failed charm or linking something which usually meant my death.

    This new producer is something I consider a real breath of fresh air and I'm happy with what he's said so far despite the amount of rude and angry posts people have made in his direction. Give the guy a chance folks, He's the new person at the helm and I think he deserves a fair chance.


    P.S. Walk of Echos currency exchange NPC prz! ; ;
    (1)

  6. #226
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Old content being pushed past via leveling doesn't hurt me in the least- quite the opposite. It means people can actually catch up with their friends and play together in a hurry if they want- and stuff like level syncing meant that older players could still play with new ones all the way up to that point.

    I'm just hoping we see less content at the top that can be brute-forced through, and more stuff at the lower levels that can give people fun stuff to do on the way there. When I came back in (after leaving around mid-WoTG), seeing the new NM's, stuff like the training books, and other newbie-friendly things I was a happy camper. If 2013 means a game producer who remembers both to make the road to the top fun and the challenges at the endgame actually challenging? Win-win.
    (4)
    Old-time player, new-time character- Ragnarok server.

  7. #227
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Demon6324236 View Post
    I see the opposite, the majority of new players I have met are happy they can skip to the meat of the game, looking forward to every update and happy they are able to play and participate with the majority of other players rather than being left out of the loop. I personally see why, so long as you have assistance with where to go, you can get to your 90s in a couple of weeks, where most of the game really is now, along with most of the players.
    Names please? And how many? If you wish I can post a long roster of Phoenix newbees who have tried the game, gotten bored (and frustrated of being told to get to 99 or STFU) and left.
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  8. #228
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by SNK View Post
    All I know is that I leveled BST to 75 pre-abyessa and it was probably the most fun I'd had in this game in ages. It was one of the few jobs where you could just log in, pick and go exp without seeking for parties. I know a lot people bagged on the job back then but it really was a versatile machine. The job if anything taught me how to manage my hate since Snarl didn't exist and helped in learning the system of monster corralation in general.

    A lot of posts I've read have been a lot of what I'd say is stemmed up anger over the years which I can easily see since I've had a few times where I've loosed some profanity on a critical failed charm or linking something which usually meant my death.

    This new producer is something I consider a real breath of fresh air and I'm happy with what he's said so far despite the amount of rude and angry posts people have made in his direction. Give the guy a chance folks, He's the new person at the helm and I think he deserves a fair chance.


    P.S. Walk of Echos currency exchange NPC prz! ; ;
    GASP! You mean you had fun PRE ABBY!?! According to many on this forum, that is just not possible. ;3 Heck you even did it without the fast rate of exp that the game offers today and you enjoyed it.

    I do like the new developer however. He has impressed me thus far much more then anyone who has managed the game since WoTG. Off topic wise: From various quotes and internet news stories, I am finding out more and more regarding Tanaka... in his involvement in FFXI post WoTG, but that is another subject. I thought he was the man in control then but his name was just for show. I'll health and work on 14 kept his activites in 11 minimal at best.
    (2)
    Last edited by Prrsha; 12-13-2012 at 08:01 AM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  9. #229
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Rustic View Post
    Old content being pushed past via leveling doesn't hurt me in the least- quite the opposite. It means people can actually catch up with their friends and play together in a hurry if they want- and stuff like level syncing meant that older players could still play with new ones all the way up to that point.

    I'm just hoping we see less content at the top that can be brute-forced through, and more stuff at the lower levels that can give people fun stuff to do on the way there. When I came back in (after leaving around mid-WoTG), seeing the new NM's, stuff like the training books, and other newbie-friendly things I was a happy camper. If 2013 means a game producer who remembers both to make the road to the top fun and the challenges at the endgame actually challenging? Win-win.
    Regarding your first paragraph, I don't mind people blowing past CoP at 99 if they wish to do so. However, I don't like the option of doing it the way it was intended to be done (by the developers who make CoP) taken away either. Like I said, an option to do it both ways would be nice. A choice to be capped or not would be easy to code.

    As for your second paragraph it gets a thumbs up from me! :3
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  10. #230
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by FrankReynolds View Post
    Same thing here. Every time I have ever gotten a RL friend to play this game, they have complained at length about the leveling process and the amount of time that it takes to get to a point where they can participate in events with me. None of them thought that having their level / abilities capped in certain fights was a positive thing. As a matter of fact, the leveling process left such a bitter taste in their mouths that most of them look at me with intense skepticism when I try to convince them to give it another shot now that leveling is much faster and none of them have come back so far. And to be clear, a lot of my friends work in the gaming industry and literally play games all day. These aren't people who don't know how an MMO is supposed to work.
    So by that logic /synch should be removed because no higher level player would dare /synch (and lose their abilities) down to a lower one to gain exp? Not even to help a new player or friend?
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

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