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  1. #201
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, or like Assaults. Remember when people ever used the level cap settings for assaults?

    Okay, neither do I.
    (7)

  2. #202
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Byrth View Post
    Yeah, or like Assaults. Remember when people ever used the level cap settings for assaults?

    Okay, neither do I.
    I was thinking the same thing. I'm fine with them putting that stuff in, but we have tried it in the past and no one does it.
    (4)

  3. #203
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Oh I know. Add achievements and let level capped victories be required for some of them!
    (1)

  4. #204
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The problem still stands that doing stuff at level cap takes away your job abilities and such that you exp'd and geared hard for (especially for those of us who worked for years getting the majority of the levels before it was easy and grinding out skill caps, or even just for those of us that have worked on getting capped skills and the best gear we can for 99 cap).

    We're not EVER going back to recapping level capped fights, and nor should level capped fights have a better reward. Solo it at like level 40~50 like people suggested if you want a challenge, the fights often will give some experience anyways.

    And if you really want to be able to redo the fights with a challenge, why not lobby SE to make something to the tune of remaking the fights at level 99 and requiring full parties to full alliances for better rewards. I even have a good idea for it - it could be about how one of the newspaper guys in Windurst is putting together a piece on how an adventurer saved the world from Promanthia, and would have bad parodies of the events that happened, with lots of player induced slang, along with fights that are "as people remembered them" meaning they're at 99 cap and much harder. The fights could then also give out prizes like a Chatoyant Obi quest, reobtainable Ducal Guard Rings, and the final fight in the thing could be against those evil Chebukki siblings who have been slandering the player.
    (4)

  5. #205
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    I even have a good idea for it - it could be about how one of the newspaper guys in Windurst is putting together a piece on how an adventurer saved the world from Promanthia, and would have bad parodies of the events that happened, with lots of player induced slang, along with fights that are "as people remembered them" meaning they're at 99 cap and much harder. The fights could then also give out prizes like a Chatoyant Obi quest, reobtainable Ducal Guard Rings, and the final fight in the thing could be against those evil Chebukki siblings who have been slandering the player.
    This would be really awesome. I've always wanted "hard difficulty" versions of the story-line fights, since some of them contain unique monster.
    (5)
    Last edited by SpankWustler; 12-11-2012 at 11:59 AM.

  6. #206
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Prrsha View Post
    For example, I like to do the minotaur fight as BST. Since by BST is past that level, I really can't organize the event as my favorite job for it unless I can find someone else of that EXACT level, which is hard to do these days as people have powerleveled all of their jobs at least past 40.
    Could always use a mule too... Either as sync or to play on.
    (1)

  7. #207
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Wait, is it the same, or different? I cant help but read that in a sarcastic tone, if its not different, then why are you complaining in the 1st place?
    Just to clarify, sarcasm was intended. With regard to your question, two words: Open world. What would be the point/purpose in it?
    (1)

  8. #208
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Eyeballed View Post
    Just to clarify, sarcasm was intended. With regard to your question, two words: Open world. What would be the point/purpose in it?
    Has anything in FFXI ever really made use of the open world, other than maybe Ixion and Sandworm that used it to better annoy the general populace?

    Most camps for experience parties emulated instances as best as they could, because it was more efficient that way. They were stationary. They were in a part of the zone that had only one kind of monster, within one small level range. They were near a zone when possible, to provide a simple exit. They were in places specifically chosen for their lack of surprises, such as wandering Notorious Monsters.

    People were out in the open world, technically, but everything that made a camp ideal for experience points also made fighting in that camp far less of an open world experience. It was an open world experience relative to Legion or making a huge sandwich while hiding in a Martello in Abyssea, but it still never felt like exploring the world to me. It was a long line of similar camps in sometimes similar-looking places fighting similar monsters.

    Running around and killing stuff to complete a Fields of Valor page in today's FFXI can be more of an open world experience than many experience camps were, because at least a big chunk of the zone needs to be covered to get the one Weiner-Looking Worm a page might require along with its seven Bong-Water Pugils.
    (3)

  9. #209
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Must...make...Dagwood!
    (2)

  10. #210
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    Has anything in FFXI ever really made use of the open world, other than maybe Ixion and Sandworm that used it to better annoy the general populace?
    I'm sorry, but you're joking me right? Stationary is fine by me - it's the instance itself where I have no other contact with the outside "world" as long as I'm in it. I don't know about you, but I don't want to be secluded for 90% of my play experience. Square-Enix does about as much justice to the term "Massively Multiplayer" as the USA does to "Land of the free" these days.

    Hell, while I'm literally playing FFXI I'm locked into an actual instance, and without getting into some real Matrix-type shit, I don't need that self-imposed seclusion capitalized on. Unfortunately, this game is (was) my social life, and that's just the reality for a lot of geeks. We wouldn't have it any other way.

    Your last paragraph is fine in theory, but do you know who does FoV outside of soloers? Nobody. The game makes use of 2-3 caves before Abyssea. And even with that, you're far more likely to find that soloists will be found deep inside a cave somewhere pounding out GoV. Out of the light and out of sight where SE doesn't have to look at your sorry faces.
    (1)

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