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  1. #131
    Player Eyeballed's Avatar
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    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by Arcon View Post
    It's the only reference I need, because the current playerbase is the current playerbase. Why should SE cater to the old playerbase that is gone? In what universe does that make sense?
    Because nobody complained about rate of progression in the first place, man! Not once in all my years of playing this game, which happened to be the years it was most successful (interestingly enough) did I hear this complaint. People either accepted it for what it was, as a necessary evil or otherwise, or were enjoying themselves.
    (2)

  2. #132
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    Quote Originally Posted by Eyeballed View Post
    Speaking from experience, this is what I do every time I log in, and I too have given up. Even when I could get 6/6, it was a crap shoot whether your tank actually had the first clue what tanking was, your Thief had any clue what "pulling" or "SATA" meant, etcetera.
    This seems to be describing my experience with pick-up experience parties in FFXI circa 2005, so you might be doing a better job recapturing the past than you think.
    (3)

  3. #133
    Player Ceinwyn's Avatar
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    Quote Originally Posted by Byrth View Post
    Seriously though, if old-style xp is so unpopular that you can't get a party together to do it then how is forcing everyone to do it a good idea?
    Because it would be better for the durability of the game.
    The game is going to hell atm.
    Speedlvling created a ton of problems.
    Useless areas, useless crafts and everyone is maxing out too quickly.
    Lack of intresting content which is also limited to 99 only.
    A lv cap on abyssea and a return to the the old lv style woudnt help much anymore but it would be a start, the game would need a lot of love which it probably wont get and therefore i think its pretty doomed.
    And dont get me worng i wouldnt do a usual exp partys these days either, where is the reason pls?

    And Demon
    this game worked pretty well for 6~?years without abyssea and people enjoyed it and dont tell me they didnt, "grinding" was the main part of the game back then and people woudnt have done it if they didnt enjoy it and i'm pretty sure less people play it these days so I woudn't call me one of a few.
    (1)

  4. #134
    Player Eyeballed's Avatar
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    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    This seems to be describing my experience with pick-up experience parties in FFXI circa 2005, so you might be doing a better job recapturing the past than you think.
    I did my best to try and guard my groups from the total noob effect. For what it was worth, I started with the high-ranks and worked my way down when inviting people. You would always get the occasional BLM that only cast Shock/Bind/Warp no matter what you did. But now, there's just no hope.
    (1)
    Last edited by Eyeballed; 12-09-2012 at 07:09 AM.

  5. #135
    Player Arcon's Avatar
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    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Eyeballed View Post
    Speaking from experience, this is what I do every time I log in, and I too have given up. Even when I could get 6/6, it was a crap shoot whether your tank actually had the first clue what tanking was, your Thief had any clue what "pulling" or "SATA" meant, etcetera.
    You do realize that this is precisely what old EXP was? A bunch of noobs not knowing how to play properly, frustration of not finding good members, or members at all, bad or restrictive party setups. And you were just lucky they didn't leave because of LS activities, nothing more, because that's also something that happened all the time during old EXP parties. And that wasn't old EXP's fault, because it still happens, only now the remaining party members are not penalized as much for it.

    Quote Originally Posted by Eyeballed View Post
    You ask us what right do we have in asking others who are enjoying themselves to change for us? My response is: What right did you or anyone have in taking the game away from us in the first place?
    SE had the right, because it's their game, not yours.

    Quote Originally Posted by Eyeballed View Post
    Because nobody complained about rate of progression in the first place, man! Not once in all my years of playing this game, which happened to be the years it was most successful (interestingly enough) did I hear this complaint. People either accepted it for what it was, as a necessary evil or otherwise, or were enjoying themselves.
    All of this is a lie. Either that or you played an entirely different game from me. Not only did I hear people complain about how slow and boring leveling was, people actually refused to level certain jobs, even if they actually wanted to play them, because it was too much of a pain to level them up.

    Quote Originally Posted by Ceinwyn View Post
    The game is going to hell atm.
    You're aware that people have been spouting this garbage line since 2005?

    Quote Originally Posted by Ceinwyn View Post
    this game worked pretty well for 6~?years without abyssea and people enjoyed it and dont tell me they didnt, "grinding" was the main part of the game back then and people woudnt have done it if they didnt enjoy it [..]
    All of this is completely wrong. The game did not "work well" for six years, the playerbase has been declining for most of the six years before Abyssea as well. And no, EXPing was not the main part of the game, that was never true. You're completely delusional if you believe that. And yes, people do level despite hating it. Take me for example. I hated every moment of it, and I still went through it, because my goal was a different one, I wanted to play the jobs at 75. Leveling was a necessary evil I had to take upon me to be able to do that.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #136
    Player Eyeballed's Avatar
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    Eyeballed
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    Asura
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    Quote Originally Posted by Arcon View Post
    You do realize that this is precisely what old EXP was?
    Nope. Not near the degree as what you'll find today. Not even close.


    SE had the right, because it's their game, not yours.
    That's right, and by this rationale, it's not your game to contest that we are trying to take something away from you.


    All of this is a lie. Either that or you played an entirely different game from me. Not only did I hear people complain about how slow and boring leveling was, people actually refused to level certain jobs, even if they actually wanted to play them, because it was too much of a pain to level them up.
    How funny that people who might have complained stuck with a game they didn't like. I wager that what complaints you did hear were those who moaned about never getting invites on unpopular jobs more than anything to start with. That is what I've heard. What I have to say about that is I took at least MNK and THF to 75, typically having no trouble at all getting a group because I took the initiative to make something happen for myself. "I waited DAYS for an invite on my DRG!!!" Keyword: Waited; Well there's your problem there, skipper!
    (1)

  7. #137
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    Quote Originally Posted by Eyeballed View Post
    How funny that people who might have complained stuck with a game they didn't like. I wager that what complaints you did hear were those who moaned about never getting invites on unpopular jobs more than anything to start with. That is what I've heard. What I have to say about that is I took at least MNK and THF to 75, typically having no trouble at all getting a group because I took the initiative to make something happen for myself. "I waited DAYS for an invite on my DRG!!!" Keyword: Waited; Well there's your problem there, skipper!
    I found leveling White Mage in pick-up groups miserable for the 50-75 stretch because of how misinformed and esoterically equipped 90% of the melee were, even relative to the limited knowledge available at that time. There were a lot of people who were so dense that, even to me on my first job going to 75 for the first time, it was obvious they were retarding progress. As the healer, all I could do to make them flail around less horribly was cast Haste and Dia II. It was infuriating.

    I stuck it out because end-game looked interesting for support jobs, even if watching a handful of mental invalids fail to efficiently kill various species of crabs killed something deep inside of me.

    That was my subjective experience. Your subjective experience is that you enjoyed leveling up by killing more crabs than the bearded boat bros on The Deadliest Catch.

    You are trying to make your experience into something objective. That is not the case.
    (5)

  8. #138
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    Quote Originally Posted by Eyeballed View Post
    Nope. Not near the degree as what you'll find today. Not even close.
    Yes, very much so. I'm right, you're wrong. Your word against mine.

    Quote Originally Posted by Eyeballed View Post
    That's right, and by this rationale, it's not your game to contest that we are trying to take something away from you.
    And I'm not contesting it. I already acknowledged that all of this comes down to a matter of opinion, and sadly you're entitled to your own. What I'm explaining to you is why your idea would be hurtful to a majority of the playerbase, and that SE knows that and that that's why it will never happen. Do you think they didn't foresee what was going to happen? Why do you think they did it in the first place?

    Quote Originally Posted by Eyeballed View Post
    How funny that people who might have complained stuck with a game they didn't like.
    I loved the game, I just hated EXP. Remember, I actually did everything else the game has to offer, something you repeatedly seem to forget even exists. EXP is so minor compared to everything else that exists that this entire debate is pretty pointless.

    Quote Originally Posted by Eyeballed View Post
    "I waited DAYS for an invite on my DRG!!!" Keyword: Waited; Well there's your problem there, skipper!
    That didn't help at all, skipper. The problem you're not getting is that there were periods of days of no invites in your level range appeared. I've been there and I tried building parties and even that failed sometimes. It wasn't until Level Sync was introduced that it was remedied somewhat (aside from the fact that higher levels still didn't wanna do much with lower levels). And if a PUP invited people to a party, they wouldn't even bother to respond unless they already had five other people. You're completely delusional if you think it was always that easy. THF and MNK were both desired in parties, and still there were periods during which people just weren't around, or not a decent number of people, so 8 people were lfp but only six could party, so two had to sit out, and of course it would always hit the same jobs over and over again. The old EXP system was so horribly flawed in a myriad of ways that I can't possibly understand why anyone would want it back.
    (3)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  9. #139
    Player Eyeballed's Avatar
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    Apr 2012
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    Eyeballed
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    Asura
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    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    I found leveling White Mage in pick-up groups miserable for the 50-75 stretch because of how misinformed and esoterically equipped 90% of the melee were, even relative to the limited knowledge available at that time. There were a lot of people who were so dense that, even to me on my first job going to 75 for the first time, it was obvious they were retarding progress. As the healer, all I could do to make them flail around less horribly was cast Haste and Dia II. It was infuriating.

    I stuck it out because end-game looked interesting for support jobs, even if watching a handful of mental invalids fail to efficiently kill various species of crabs killed something deep inside of me.

    That was my subjective experience. Your subjective experience is that you enjoyed leveling up by killing more crabs than the bearded boat bros on The Deadliest Catch.

    You are trying to make your experience into something objective. That is not the case.
    I think you answered your own question here; Obviously this was early on in the game's history and people were simply noobs on the whole. I mean, fair enough all you had to do was stack MND/MP, (if even that to be effective), where if you had a problem sticking Dia something was terribly wrong, and if you couldn't stick Haste, you might give MNK a try instead.

    As well, I feel you're also attempting to objectify your experience in an even more acute sense with regard to a single job for a span of 15 levels. I'm referring to all jobs from levels 1-75 (99?).

    PS: Your sig is the best I've seen in a long time.
    (1)
    Last edited by Eyeballed; 12-09-2012 at 09:22 AM.

  10. #140
    Player Eyeballed's Avatar
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    Eyeballed
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    Quote Originally Posted by Arcon View Post
    And I'm not contesting it. I already acknowledged that all of this comes down to a matter of opinion, and sadly you're entitled to your own. What I'm explaining to you is why your idea would be hurtful to a majority of the playerbase, and that SE knows that and that that's why it will never happen. Do you think they didn't foresee what was going to happen? Why do you think they did it in the first place?
    Honestly my contempt comes not from XI in its current state anymore. I couldn't care less and am not even sure why my account is still active. The flames are fueled by the apparent new trend in all MMO's that mirror what has happened to this game. And what's happening to 99% of new MMO's? Aw screw it, let's be honest: Nobody's made a great MMO in a decade or more. Care to figure out why?, I do; Hell, I fucking love playing the genre, and I know what I loved most about playing them. Now name me some of the major changes that FFXI has undergone in the past few years and we'll see if we can deduce why the active playerbase continues to bleed out.

    My contention is, "Easy come, easy go".

    And I'm not contesting it. I already acknowledged that all of this comes down to a matter of opinion, and sadly you're entitled to your own. What I'm explaining to you is why your idea would be hurtful to a majority of the playerbase, and that SE knows that and that that's why it will never happen. Do you think they didn't foresee what was going to happen? Why do you think they did it in the first place?
    And who cares if it hurts the playerbase, right? I mean, you would have been on the indifferent side of this argument 5 years ago it seems. Again, what playerbase is there really left to offend?

    I loved the game, I just hated EXP. Remember, I actually did everything else the game has to offer, something you repeatedly seem to forget even exists. EXP is so minor compared to everything else that exists that this entire debate is pretty pointless.
    I didn't forget about the rest of the game. The rest of the game is not the issue here.

    That didn't help at all, skipper. The problem you're not getting is that there were periods of days of no invites in your level range appeared. I've been there and I tried building parties and even that failed sometimes. It wasn't until Level Sync was introduced that it was remedied somewhat (aside from the fact that higher levels still didn't wanna do much with lower levels). And if a PUP invited people to a party, they wouldn't even bother to respond unless they already had five other people. You're completely delusional if you think it was always that easy. THF and MNK were both desired in parties, and still there were periods during which people just weren't around, or not a decent number of people, so 8 people were lfp but only six could party, so two had to sit out, and of course it would always hit the same jobs over and over again. The old EXP system was so horribly flawed in a myriad of ways that I can't possibly understand why anyone would want it back.
    I never (read: almost never) took an invite from another leader for EXP and roughly 85% of the time I could start a group any old time I felt like it. And not some trash I threw together just so I could say we got mobilized, if anything. Level Sync just put the icing on the cake for a leader trying to form a group. I'll say it till I'm blue in the face: If you couldn't get an invite it wasn't because you weren't on RDM or BRD - it was because you were too damn lazy to do anything but sit back and complain that the game didn't fix your problems for you.
    (2)
    Last edited by Eyeballed; 12-09-2012 at 09:32 AM.

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