I came back from a 2 year break and had to start over. I have been here from 2006 on and thought it was great there was a challenge in the game. Challenge meaning for instance, the dreaded Airship battle, old style. There was only a certain percent of people that could beat that battle. I really liked the fact that it challenged my playstyle, thinking about enmity, how much to cure, how to act and how my team members had to act. In fact, it wasnt hard at all, as long as you had people that knew how to play, iow, had experience and insight. People without the knowledge or skill had little chance of beating this fight. Yes, I kinda regret that I couldnt get a casual team through this fight when leading a CoP run myself, what I really disliked is that they took away the option to try the old difficulty and took the challenge away.
It's ridiculously easy to get good gear nowadays, good gear that doesnt matter what you do, you can get it done with very little skill involved whatsoever. No content (besides certain battlefields or events that require ace gear to complete, for instance New Nyzul Ilse, that only gets you more uber-gear which there is no need for anyway but e-peen or completing the same content in an easier way), is hard. It's mostly boring and needless to do.
The problem I have is that I want to try difficult battles and I can find few people that have the skill involved to complete it. That DOESNT mean "Spam this monster 1000 times and maybe get the drop you want". That's not difficult, that's boring. Voidwatch high tier bosses might be difficult to beat without empyrean, relic or mythic weapons, but it's certainly possible. I would like to try them without relics, mythics and empyrean weapons and have the droprate increased for rare items if I complete it that way. Yes, that will upset all the people who can only do it the easy way by buying displacers, demanding relic wielding players and get a lower droprate on that gear. Doesnt really matter if they spam those fights or try the hard fights. At least, I have a CHOICE to choose to do it the hard way, and get rewarded in the process, somewhat. I replayed CoP and all the other add-ons and the only thing I was thinking was: Damn, this content is easy and there are almost no players to team up with/or willing to help me out. It's the journey of sharing, failing and finally succeeding that is the most fun to do. Where is the challenge? Shinryu? Maybe the first time without atma's and stats boosts, or without people brewing, having top tier gear, etc etc. There is NO challenge in this game, and when there is, it's because of unfair difficulties or ridiculous demands for a party to have gear-wise.
My point is, level 75 had a balance, yes the game was harder, I didnt mind at all. HNMs were a problem to get drops from. Did you need those drops? Not at all. You could complete all the storyline fights without any problems with a good team or help from experienced players WITHOUT top-tier gear.
The game's difficulty is a joke. Especially after coming back when 2 years have passed. And the new director wants to LOWER the difficulty?? Are you kidding me? Are games meant to be easy nowadays to be enjoyable? Or does difficulty means, get all the top-tier in the game and maybe you can win? With horrible droprates?
The problem with FFXI nowadays is that the majority of players are all casual players. That means there's not much knowledge of game strategy or structure on how battles are fought. It means grinding for all the top-tier gear and lower the difficulty by doing that. I remember doing certain battlefields and boss fights with a weird setup, without the "required" setup, like rdm for refresh, bards, blms etc etc. And winning! That was fun. Those were the good times. Going in with Pups, Smns and other jobs that weren't considered to be needed or useful and getting the win. I had a choice in doing so, even with difficult fights. I had a choice to make it harder by going in without the usual setups.
Now I dont have that choice, cause the storylines particularly have been pathetic in difficulty since the increase of the level cap. My only choice is to increase the difficulty by level syncing to 75 (and then it's still dumbed down from the initial difficulty). Guys, Im sad. Im glad I see lots of hardcore players returning and they are even more easy to recognise because of skill, but the way things are going, even more distance between the hardcore and casual players are being created. You need to bring everyone together again. Give us a reason to play together, to do content together. With the current difficulty and the coming lowering of the difficulty it's gonna be more soloing or dumb teaming up for Voidwatch and just zerg everything with a little incentive of strategy (read not really strategy).
I really hope A Realm Reborn is gonna be very difficult, or at least Seekers of Adoulin, cause im already bored after 6 months of playing from the start and there is no need to get better gear, I can trio everything in the game besides the level 99 hard fights. With decent, AH bought (mostly) gear. I miss the community, which you needed to have if you wanted to progress. I miss the hardcore players. I miss the hardcore players to help the casual players. Now, there is almost no need to. There is almost no knowledge about how to play a job given to newer players, they dont need to, they can leech almost anything, there is no reason to learn.
As a closing statement, Im by no means an expert player, or the best player there is out there, im a decent player, who thinks up fun strategies to beat a boss, and was known for that too. Beating bosses with very different setups. Now, there is no need to think up fun strategies, the game is too easy. Especially for returning players. I was never a fan of HNMLSs or doing Dynamis a 1000 times to maybe get a gear drop through a point system based egls. I would love to play casual, as long as the difficulty is still there, and not this dumbed down game that has stolen my heart with challenge in the past.