Midgame currently but not in past... but yeah I get your joke. XD
I was speaking in terms of the void that existed of things to do before the level cap was raised... problems that still exist now. Sure there is garrison, ecowarrior and expeditionary force but like another poster pointed out they were a bit flawed. You always needed a clearer in most of them of higher level (which really didn't get to participate in the event itself).
Frankly speaking, I'd like SE just to add a simple option for now. A choice to cap CoP areas when you enter them or not. It would make doing them the old way easier for those players who wish more of a challenge. A simple toggle switch wouldn't be too hard to code, I wouldn't think. That way players of both mindset could have a choice, not be forced to do so. Synching down is a pain in the but right now. You always need a puppet character needed of that level.
Another thing that needs addressing asap for new player retention is the placement of level 80 mobs in areas 1 or 2 zones from starting towns. It makes doing low level quests a royal pain in the butt for new people. Why there are bats that can slaughter the entire town of Bastok, a zone a way (where the NPCs mine) is just silly.



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