Page 8 of 34 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 333
  1. #71
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Nebo View Post
    Mr Matsui. Please read the NA boards and respond to an actual NA post.
    I agree, and I nominate Manaking's post to be one of them. Please translate Manaking's post, one of our board moderators; I feel that is something Mr. Matsui should really get a chance to read and digest.
    (4)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  2. #72
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Akihiko_Matsui View Post
    The first reason is that since the schedule was released before the announcement of Seekers of Adoulin, the effects of the development load for the expansion were much larger than anticipated.
    The absurdity of this statement is overwhelming. Perhaps they would care to rephrase it? A schedule being release before a new expansion was announced would not alter anything as the workforce would have already known that the expansion was coming. I find this very lacking as an excuse and seek clarification.
    (7)

  3. #73
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tsukino_Kaji View Post
    The absurdity of this statement is overwhelming. Perhaps they would care to rephrase it? A schedule being release before a new expansion was announced would not alter anything as the workforce would have already known that the expansion was coming. I find this very lacking as an excuse and seek clarification.
    Agreed, it made little sense, how exactly could it make the work any more or less after it has been announced?
    (3)

  4. #74
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    there's the concern with content and that the necessary content is not reaching the necessary people.

    When thinking about the amount of content made thus far, it's not that the amount of content is skimpy by any means; however, I believe a contributing factor for this concern is that a lot of older content requires more than a party, but it has become quite difficult for a lot of players to do things with full parties these days.

    Currently, due to the fact that there's a lack of low-difficulty and casual content, a majority of players are focusing on high-difficulty content, and there has been a lot of feedback that even though they log in they can't do what they want (nothing to do). Also affecting this is that things have become more complicated since adjustments have been made to drop rates and item stats.
    We just need another expansion as good as "Chains of Promathia" which i think the DEV team would fail to replicate or do better.

    We don't need 'add-ons' or 'mini-expansions' or something for only end-gamers (which the new content rubbing elbows with old content). How can you take time out to explain EVERYTHING to new players/ returning players(who lack new content/ expansions or accessibility?)

    CoP did it right! You couldn't access curtain content w/o completing or going through the story-line. It was linear and progressive until you arrive to the end-game areas then your world expanded.

    Try to stick with this fundamental!
    (3)
    Last edited by Psxpert2011; 12-02-2012 at 06:31 PM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  5. #75
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Agreed, it made little sense, how exactly could it make the work any more or less after it has been announced?
    Lost in translation, perhaps?
    (0)

  6. #76
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Akihiko_Matsui
    Development Plans

    I'd personally like to see players that are below level 99 reach level 99 quickly (we will be looking into whether we can make adjustments so that the level 95 limit quest can be completed solo),
    I'm not sure whether this was an intended Nerf or not but given that statement, it seems worth mentioning for reaching lvl 99 quickly as possible. By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.

    Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. Some people mention that it had been adjusted to that. Now as a whole, i could understand a decision to reduce overall xp gained from these types of parties. But this targets only Blu's. Since war's kill over a few swings, you still get full credit for all mobs. Where as Blu's are just screwed. (Its an even bigger blow since all RMT Pt's i see are all Fell Cleaver's, so you're helping them out)

    It should either be adjusted so that effect works on all, or remove it completely. Their is no balance in that.

    ---

    Also, please dont forget to help that tarutaru's out!!!
    (3)

  7. #77
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Do not forget to help the tarutarus out.
    (0)

  8. #78
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    Let us, the player base with programming skills, contribute to development.
    um, no

    Quote Originally Posted by Godofgods View Post
    ... By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.

    Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. ...
    There's no doubt RMTs will work around anything SE throws to prevent their operations. Restrictions I believe aren't the answer but more serious punishment to 'those guys' and not 'us' as true players.

    10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
    (0)
    Last edited by Psxpert2011; 12-03-2012 at 01:52 AM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  9. #79
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    Eggsackly.

    One thing though, is that developers often keep in mind that the other players of their games sometimes are much better than the actual developers, so sometimes, they need to make things that are too hard for the devs themselves in order to let it be a real challenge for some of the other players.
    See there's a problem too. The Dev team never ever has to go in Blind to a boss fight. Since they know the mobs tp moves what magic it can cast etc. They have an advantage that the first player group that goes through doesn't have, and it can skew the difficulty, because they may adjust the content according to their playthrough and not get enough player feedback to adjust it properly.
    (2)

  10. #80
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post

    10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
    THat is a terrible idea.
    (13)

Page 8 of 34 FirstFirst ... 6 7 8 9 10 18 ... LastLast