Happy Friday everyone!
I'm back yet again for more Producer Akihiko Matsui follow-ups!
Sorry for the confusion.I saw the version update information on PlayOnline just before posting and I noticed that it listed "Job Ability adjustments: Perfect Defense / Tabula Rasa." Does this mean that the new special abilities will also be implemented at the same time? If at all possible, I’d really like these new special abilities to be implemented with the Perfect Defense and Tabula Rasa nerfs.
Also, I don't mind how you do it, but could you please give some kind of response to the Perfect Defense thread? There are over 1400 posts there and just leaving it be is not good. Also there are numerous threads talking about the same thing, so how about closing them?
First in regards to the new special abilities, the direction has pretty much been solidified, but there are still adjustments and fine tuning to be made, so we will not be implementing them in the upcoming version update. In regards to Perfect Defense and Tabula Rasa adjustments, we are aiming to have these implemented along with the content adjustments in the upcoming version update. We are currently making preparations to explain about this along with some other topics. We'll be informing you all early next week, so please wait for that for the time being.Yes, we all play on the same servers as all of you with regular accounts. (Of course the staff conceals their identities and plays as a regular player.)
I believe I mentioned this before, but there are a lot of times when I actually play in static parties with my family. I try my best to do things like returning lost chocobos, but, while this is embarrassing, I'm only at the level where I can challenge the Maat fight.
However, there are a good amount of hardcore players amongst the staff (there are also instances where hardcore players have joined the staff), and they are hardcore into the recent end-game content.
I’m always hearing things at the office like "Man, the Odin’s Chamber II I created is tough to beat!" and "We just barely lost a win on that low-man Arch Dynamis Lord run."Thank you for the feedback.I've been playing this game for quite a long time now and this is just something I noticed.
One time when I quit for a while and finally came back, I had absolutely no idea about the objectives, what to do, or the difficulty for all the content that had been implemented in my absence.
External sites' strategy guides and Wiki information are pretty easy to use for people that have continued to play the game, but I feel like it's way too much for a person with no knowledge to study up on everything. With that said, I think it would really help a lot if there was some kind of system that would breakdown the content design and teach you what each content is about, what level you can play it, and how to start it. This is sure to come in handy for new players coming in.
Even I feel this as I just came back to the game the other day.
Up until now the stance for FINAL FANTASY XI has always been that the constantly varying trends, strategy, and other information are created from within the player community, but we didn't make it so all of the answers were on the official site.
This has continued for 10 years, and with the world and content growing massive currently, I really feel that it would be best to organize some form of instruction that shows "we recommend this kind of content at this level," "it would be good to get this kind of gear," etc. At this point in time this is really nothing more than a vague idea, so if you have any suggestions about what would be good, I would love to hear them.

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