Quote Originally Posted by Prrsha View Post
More activities for low level players are a win in all areas.
No it's not, for two reasons. First, it discourages people who don't have any low level jobs anymore from participating. Second, it's time wasted catering to very few that could be spent fixing some of the gaping flaws this game has, including (but not by any means limited to) content.

Anything targeting mid levels is bad design choice, because it's only temporarily relevant, and only in a very short term. Once you're past the mid levels, you are done with it. Unless it's an amazing event that will match endgame expectations it will be an entirely forgettable experience, and why should development time be spent on that?

Quote Originally Posted by Prrsha View Post
New players have yet to experience the Vanadiel that you did. Shouldn't they have an option to do so?
They do. Level Sync to 30 and do Promies. Level Sync to 40 and do Minotaur. Level Sync to 50 and do Ouryu. Level Sync to 60 do the Airship fight.

If you now say that they can't find any people to sync to them, then that alone illustrates the problem: if people don't want to voluntarily do something, your idea is to force them to? How the hell do you think that will make people happier?

If they want a challenge without Level Sync, just let them do Promies with one or two other people at 40. It's still a challenge then, quite tough for some jobs even. It's still there to experience. Of course it won't be quite the same as doing it with a full party at level 30, but that's because it's dated content, which is precisely why more problems would arise from uncapping it than it would fix. People have moved on since then, you can't shout anymore and hope to get a Promy party going. It's a lot tougher to find help with those, that was already the case at the end of the 75 era, and that alone was the reason why the cap was removed in the first place.

Quote Originally Posted by Prrsha View Post
Telling someone to get to the end of the game to have any fun in it, sort of discourages a newbee in general.
It didn't discourage the many people I've taken into my shell recently. Three of them just started today, they're Lv.30 ish now (differs because they started at different times and independent of each other) and about to unlock their support jobs sometime soon. The other few people who joined just this week also don't seem to mind, and the ones who joined before neither. Your argument still relies on the idea that the difference between 1 and 99 is huge, but that's not the case. Leveling up comes easy, and it's precisely because of that that people are not intimidated by the statements that the game only really starts there.