Quote Originally Posted by Eyeballed View Post
And what when the grind doesn't exist at all, as Arcon would have it? What when you can cap a job in 1-2 days if you put enough effort in? Do you think developers casually create lasting endgame content and toss it into the game on a whim? No, it takes a lot of time and a lot of work. There has to be a way to buffer the time between, or what you get is a whole lot of players standing around after a month shouting, "OK guys, I'm all done! What's next? Guys? GUYS?!?!"

*cricket*

.....

-log out-
For a new player or several years ago.. as far as XP grinds go, everyone has already leveled the jobs they are going to level, and that is true whether Abyssea exists or not.. all Abyssea has done is allow people to experiment with other high level jobs and add versatility and something to play around on. If not for Abyssea, people would've continued leveling solo or endgame friendly jobs at a snail's pace and not given a 2nd thought to jobs they might otherwise enjoy playing if not for the hassle of leveling.

So they'd all still be twiddling their thumbs with really nothing to do. Abyssea gave us more jobs to burn, combat/magic skills to skillup and subsequently more jobs to gear up. Fast leveling up multiple jobs = we were kept MUCH busier than we otherwise would have been, and SE was brilliant for giving us those tools.

Not that you're responding to me anyway, because you're just looking for a pseudo-intellectual "debate" and not really looking to evaluate the merits of anything anyone else has to say. What did your forum name used to be btw? I remember arguing this exact same point with someone of your... mental nature, but under a different name. And the same thing keeps being explained and it seems like the neurons WANT to fire but there's a short somewhere that disallows the connection to happen that lets you "get it", process and file it under "understood" and move on.