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  1. #1
    Player Kristal's Avatar
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    May 2011
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by saevel View Post
    Still not convinced until they do something about RDM's Elemental Seal -1. It's kind of become a test to see how much they are actually listening.
    RDM SP2 is not designed to work with the current system but a future version of FFXI. The previous SP2 would definitely be nice, but it wouldn't do anything to give RDM an edge over /RDM so we'd still be out of a job...
    Just wish SE would release more info about it.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
    World
    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Kristal View Post
    RDM SP2 is not designed to work with the current system but a future version of FFXI.
    Lol wishful thinking.
    (3)

  3. #3
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Lol wishful thinking.
    That Encomium is meant to be used against formerly immune NMs was hinted at by the devs.
    It's wishfull thinking RDM might actually be wanted again for endgame content because of it.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player FrankReynolds's Avatar
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    Mar 2011
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    Mrkillface
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    Cerberus
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    MNK Lv 99
    Quote Originally Posted by Kristal View Post
    That Encomium is meant to be used against formerly immune NMs was hinted at by the devs.
    It's wishfull thinking RDM might actually be wanted again for endgame content because of it.
    So your theory is that they are going to design monsters that are only susceptible to one specific debuff and only when cast by a red mage under SP2 effects... think about that for a minute.
    (2)

  5. #5
    Player saevel's Avatar
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    Quote Originally Posted by Kristal View Post
    RDM SP2 is not designed to work with the current system but a future version of FFXI. The previous SP2 would definitely be nice, but it wouldn't do anything to give RDM an edge over /RDM so we'd still be out of a job...
    Just wish SE would release more info about it.

    Bulvine Scatology

    It's Elemental Seal but worse on a 60m timer. There is absolutely no difference between

    Elemental Seal Slow II
    RDM SH!T MOVE Slow II

    They both jack Magic Acc up to cap though RDM SH!T MOVE only works on enfeebles and can be resisted vs ES which works on everything and is significantly higher magic accuracy (damn near cap on anything).

    This is one of those things that some dip sh!t said "Hey we want RDM to be focused on enfeebles right, so lets like give them an ability to enhance their magic acc" and the next guy over says "dude I was just trying to thing of a limited SP ability for RDM that they couldn't possibly use to solo any content with, thanks for helping me out"

    That is exactly (or a close approximation of) how it happened. There was no careful planning, no reviewing game mechanics, none of that. No it was a random a$$ idea someone pulled out, something BTW that RDM's have actually mentioned being given on a 10m timer, and threw on a table.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Kristal's Avatar
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    Kristal
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    Bismarck
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    PUP Lv 99
    Quote Originally Posted by saevel View Post
    Bovine Scatology

    It's Elemental Seal but worse on a 60m timer. There is absolutely no difference between

    Elemental Seal Slow II
    RDM SH!T MOVE Slow II

    They both jack Magic Acc up to cap though RDM SH!T MOVE only works on enfeebles and can be resisted vs ES which works on everything and is significantly higher magic accuracy (damn near cap on anything).
    You fail to see the difference between "Magic Accuracy +X" and "Ignores Magic Evasion". While in effect they might be the same RIGHT NOW, the upcoming changes to resistance will change the playing field. Elemental Seal will not allow you to land enfeebles on formerly immune NMs, because their Magic Evasion is so frigging high it takes ES'd Immunobreaks to land a gimp enfeeble.

    Wether or not that makes RDM wanted again remains to be seen, but at least it's a step in the right direction. (It beats yet another solo ability.)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player saevel's Avatar
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    Quote Originally Posted by Kristal View Post
    You fail to see the difference between "Magic Accuracy +X" and "Ignores Magic Evasion". While in effect they might be the same RIGHT NOW, the upcoming changes to resistance will change the playing field. Elemental Seal will not allow you to land enfeebles on formerly immune NMs, because their Magic Evasion is so frigging high it takes ES'd Immunobreaks to land a gimp enfeeble.

    Wether or not that makes RDM wanted again remains to be seen, but at least it's a step in the right direction. (It beats yet another solo ability.)
    The purpose of "bullvine" totally whooshed you while you were trying to formulate a response.

    Umm ... you realize the RDM one doesn't "ignore magic evasion right? It can be resisted meaning MA / ME is still in effect. All it does is give a boost to MA and set the critical resist limit to 1/2 instead of 1/4 or 1/5. Elemental Seal does far more and is on a 10m timer.

    Their "magic resistance" change already happened, or did you miss that train? It was called immunobreak. Our current resistance system is what we will have for the next couple of years.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player Carth's Avatar
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    Apr 2011
    Location
    Bastok
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    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Eyeballed View Post
    FFXI is a live horse? Hahahaha.
    This actually just proves his point.

    Quote Originally Posted by Kristal View Post
    RDM SP2 is not designed to work with the current system but a future version of FFXI. The previous SP2 would definitely be nice, but it wouldn't do anything to give RDM an edge over /RDM so we'd still be out of a job...
    Just wish SE would release more info about it.
    You are playing right into SE's hands and you have no idea just how much sh!t this RDM SP2 actually is regardless of system changes. Since I know you mean well, I'll break it down for you.

    Quote Originally Posted by Camate View Post
    Many people are commenting that the effect is no different than Elemental Seal. While Elemental Seal greatly increases the accuracy of spells, its effect is still limited by resistances, so there are cases where highly resistant monsters will still resist a spell used in conjunction with Elemental Seal. On the other hand, red mage's new special ability will guarantee the spell to land ignoring resistance, so the effect is stronger than Elemental Seal.

    The development team has been working on adjustments to greatly reduce monsters with immunity, and nearly all of the monsters that have immunities have been adjusted for Voidwatch, Legion, and the higher-tier Limbus/Einherjar. We will continue to address other monsters for each content. (The ability cannot be used on monsters with immunity; however, the effect will not wear off in these cases and you can use the effect in conjunction with your next spell.)
    This post tries to state the difference between Elemental Seal and RDM SP2, but you and I both know that in reality, they really are just the same thing. The one difference they have (outside of duration), is that the SP2 is a guarantee to land. This means that no matter how resistant the mob is (barring immunity), the spell will land regardless of your statistical deficiencies.

    But there's two things to notice here:

    1: The RDM SP2 does not enhance the potency of the enfeebling spell. All it does is guarantee that the spell will land.
    2: They are making sweeping changes to negate immunity to multiple NMs.

    #2 is extremely important, because if mobs are no longer able to just go "lolimmune" to a RDM's enfeebles, that means RDM will be able to land enfeebles normally without the help of MAcc+ JA's.

    But the next question would be, "what if they don't make them immune, but so resistant that you would need to use MAcc+ JA's for them to work anyway"? Then we're back to where we started and nothing has changed at all. RDM still has crappy enfeebles they can't land without riding on Immunobreak, and since Elemental Seal is on a 10 minute timer and has a massive MAcc buff, people will op to use that over the RDM SP2.

    Ah, but here's the last question, "What if they make them so resistant that not even Elemental Seal would work?"

    Then they are immune.

    This may sound silly at first, maybe absurd. But it makes perfect sense if you sit back and think about it. If you make them so resistant that only a 1 hour JA can break that resistance, then SE ends up doing the very same thing that they stated was a mistake on their test servers, that RDM SP2 cannot break immunity. But if you make it so that only the RDM SP2 can land an enfeeble immediately (changing 100% resistance to 99% resistance), then the mob is considered immune, and the SP2 just happens to break that rule.

    You see the problem here? In order for the RDM SP2 to considered useful, they either have to jack up monster resistances to such high levels that not even Elemental Seal can break it, or the RDM would have to be so gimped in gear and skill that the SP2 would be the only way for them to land an enfeeble. The former just makes RDM more useless than it already is. The latter only makes the SP2 a crutch until the RDM gets better MAcc. Either way, one of two extremes have to happen to make the SP2 look useful, and neither extremes help RDM in any way possible.
    (4)

  9. #9
    Player Llana_Virren's Avatar
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    Apr 2012
    Location
    Okinawa, Japan!!
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    491
    Character
    Llana
    World
    Lakshmi
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    WHM Lv 99
    Quote Originally Posted by Carth View Post
    1: The RDM SP2 does not enhance the potency of the enfeebling spell. All it does is guarantee that the spell will land.
    2: They are making sweeping changes to negate immunity to multiple NMs.
    If they made the ja bypass and overrule immunities, and go on a 30 minute timer, then it might not be so bad.
    (0)


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