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  1. #1
    Community Rep Camate's Avatar
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    Mar 2011
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    Greetings!

    I have a couple follow-up comments from Producer Akihiko Matsui.

    Quote Originally Posted by Akihiko_Matsui View Post
    Thank you all so much for the comments.

    The main point of yesterday’s post was to illustrate how the current situation is being perceived and our direction. I will be doing my best to let you all know the specific plans for what we will be doing as the next step.

    Also, instead of posting individual topics in this thread, please post the content into an appropriate thread. By talking in this thread it will become way too large and difficult to gather up all the feedback, so we appreciate your cooperation on this.

    With that said, I will respond to some comments.
    Quote Originally Posted by Akihiko_Matsui View Post
    I think that the development direction of redefinition is a good thing. However! From a user’s perspective it's rather late. I believe this is something that should have been done before big things like the Embrava and Perfect Defense changes or the new special abilities.

    In any event, the current decay of the game is in full force. You understand this now, but unfortunately it took some time. Frankly, before your comment I really thought the game was going to collapse before Adoulin came out.

    With the development team restructuring the development plans, I don’t think you need to be concerned with a roadmap. It's way better than having to add half-assed stuff and make pointless edits just to match the roadmap. I'd really like you to make a solid game patiently and diligently.

    Also, in regards to the forums, I understand that you are in dire straits over there, but I think it would be best to address things a bit more frequently. I believe there are a lot of users that have left recently due to being ignored. The users that actually play the game understand the condition of the game best, so in order to keep those users from going away it's be best to listen to them. Please make a response even if the content is short, even if the response is weird. You can always retract the statement or apologize after the fact. If you don't understand, then ask the users. I really believe that it’s critical to continue to address things frequently.

    I felt your spirit with this post. I think I will stick around and see what happens a bit longer.
    Do you best! I don’t want to quit just yet!
    As you pointed out, I would like to take this seriously.

    Since we're not putting off version updates until we finish redefining everything, the redefining will be worked on alongside our regular work; however, even amidst this work I will be talking to the staff as much as possible and have them work on this as well.

    In regards to adjustments, regardless of them being big or small I feel it is integral to address them frequently. Similarly for the forum as well, I will be doing my best.
    Quote Originally Posted by Akihiko_Matsui View Post
    I'll be cheering you on with positivity! Please do your best!

    Just one thing.

    I believe moderation should be done more proactively on the forums. I think the reason why trash talk, cynicism, and other forms of negativity develop is because there is a lack or complete absence of reactions despite there being serious feedback. While some posts need to be made in a careful manner, the largest criticism in response to posts is that the way the game is thought about does not follow how the game is actually played at all. I'm sure that it is extremely difficult to play in Vana'diel while creating it, but it's difficult to understand certain things if you don’t actually play the game. Please try your best to play. Thanks.
    Thank you very much. I will give it my all.

    To be honest, it's not that the development team and community reps do not play the game. They actually proactively play.

    So with that said then, why is there a misconception about the view of the game? One large reason is it seems there are cases where there are differences. Players want to continue discussions about only merits of a specific job, whereas we want to have discussions about jobs overall with a top-down perspective. Another case is it's only possible for everyone to talk about information that has been released, whereas the development side is aware of future plans or is envisioning them in the back of their mind.

    For the former example, I believe this is a problem of whether it is a benefit for an individual or a benefit for the game, and we get stuck in an endless loop.

    For the latter, however, I believe that this will improve if we can increase the amount of information that can be shared with the warning that the information is not finalized. However, it will lead to a game of telephone where there will be a risk that non-finalized is said to be finalized, so we would really appreciate your cooperation linking or quoting the original post if incorrect information is popping up.
    Quote Originally Posted by Akihiko_Matsui View Post
    You only discussed battle content. Please do something about other aspects like chocobo raising and mog houses.
    We will be addressing things besides battle.

    However, since battle, jobs, and items are all closely interconnected, we consider this to be the largest pillar of the game's elements, so we would like to do this only after we are able to get all of these large elements into shape.
    Quote Originally Posted by Akihiko_Matsui View Post
    I read over your post. I think the whole philosophy is great. However, there is one portion that I have a question on.
    Quote Originally Posted by Akihiko_Matsui View Post
    Development Plans

    With all that said, to make it easy to understand, we will be redefining and deciding on themes for the below points:
    • Content structure
    • Jobs overall
    • How to add stats to items
    • How to hand out rewards
    Is it safe to assume by looking at this that you will not be doing anything to the core system? I believe one of the biggest problems is with haste and corresponding power inflation. I took what you said as you will be focusing on adjusting content and leaving these things as they are.
    The battle system as whole, including haste, is in the scope of our discussions. I believe this to be an extremely delicate portion as it is an element that has a large extent of effects.
    Quote Originally Posted by Akihiko_Matsui View Post
    The staff and I are operating the forum and developing while we bear in mind that critical feedback is a blessing.

    However, it's not realistic to think that a single person is doing all of it. The other development staff and community reps are working very hard as well. With that said, I would like to ask that you do not single out members, scream for me, or attack certain individuals. I appreciate your cooperation with this.

    Just like I have been doing with these posts, I promise to show my face around here a bit more, even if the content is short. In the case that I'm in-between meetings and misread something or cannot keep the conversation going, I will be sure to follow-up afterwards, so please go easy on me.
    (32)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Totema's Avatar
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    Mar 2011
    Location
    San d'Oria
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    25
    Character
    Totema
    World
    Siren
    Main Class
    DRG Lv 99
    One thing I think could help make the game more accessible to newcomers is to make EXP parties viable again at low levels. Maybe something along the lines of boosting the FoV bonus in larger groups? I think a big turnoff to a lot of new players is that most low level EXPing nowadays is just done through soloing until they can get into Abyssea, and this sometimes does a bad job of teaching you what your job does. Not to mention that it's pretty tough for some jobs, like Bard. (Please, though, I'm not talking about nerfing EXPing while soloing... I'm happy with how that is now!)
    (0)

  3. #3
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
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    PUP Lv 99
    Quote Originally Posted by Totema View Post
    One thing I think could help make the game more accessible to newcomers is to make EXP parties viable again at low levels. Maybe something along the lines of boosting the FoV bonus in larger groups? I think a big turnoff to a lot of new players is that most low level EXPing nowadays is just done through soloing until they can get into Abyssea, and this sometimes does a bad job of teaching you what your job does. Not to mention that it's pretty tough for some jobs, like Bard. (Please, though, I'm not talking about nerfing EXPing while soloing... I'm happy with how that is now!)
    I don't know about you but whenever I have to level a job under 30 I solo up to 10-14 (not really worth teaming up at that stage anyway) and then join a party in gusgen > qufim or stay in gusgen with new syncs.

    The difference between now and 2003 when I leveled jobs is that instead of being in the dunes I'm in gusgen and instead of spending 2 days to a week trying to get out of the dunes it usually takes 1-2 days in gusgen/qufim.

    EXP isn't the issue for new players, learning curve is the biggest issue. After that would be the lack of good incentives for old players with missions/quests to help random new players.
    (6)

  4. #4
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Totema View Post
    One thing I think could help make the game more accessible to newcomers is to make EXP parties viable again at low levels. Maybe something along the lines of boosting the FoV bonus in larger groups? I think a big turnoff to a lot of new players is that most low level EXPing nowadays is just done through soloing until they can get into Abyssea, and this sometimes does a bad job of teaching you what your job does. Not to mention that it's pretty tough for some jobs, like Bard. (Please, though, I'm not talking about nerfing EXPing while soloing... I'm happy with how that is now!)
    This has been discussed to death in several other threads. The problem with normal xp party and the current fantastic xp boost is that, T-VT chain can get you 300-500 xp per kill with xp ring on. Coupled with 800-1200 FoV bonus per completion, this amount to get over 2k-5k exp per rounds of 1 book page. Which resulted you level so fast in one camp that you will have to move around every 60-90 mnts max. People don't like to travel to find camps which adds 10-30 mnts depending on how fast your party members can move or if they even have access to old camps. There is also issue with how fast you can finish the book and how convenient is the camp, which makes GoV the most efficient way of leveling. Granted you end up with a bunch of jobs that are grossly under skilled, but you get to pay your dues later on anyway.
    (2)

  5. #5
    Player Hinote's Avatar
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    Mar 2011
    Location
    Windurst
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    6
    Character
    Hinote
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Akihiko_Matsui
    In the case that I'm in-between meetings and misread something or cannot keep the conversation going, I will be sure to follow-up afterwards, so please go easy on me.
    I just think this is adorable XD
    (4)

  6. #6
    Player Kriegsgott's Avatar
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    Mar 2011
    Location
    Bastok
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    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings!
    I have a couple follow-up comments from Producer Akihiko Matsui.
    does this mean you guys consider finally a Campaign UPDATE?!

    (listen more to playing people right? good luck with checking all the Campaign threads then....)
    (4)