The absurdity of this statement is overwhelming. Perhaps they would care to rephrase it? A schedule being release before a new expansion was announced would not alter anything as the workforce would have already known that the expansion was coming. I find this very lacking as an excuse and seek clarification.
We just need another expansion as good as "Chains of Promathia" which i think the DEV team would fail to replicate or do better.there's the concern with content and that the necessary content is not reaching the necessary people.
When thinking about the amount of content made thus far, it's not that the amount of content is skimpy by any means; however, I believe a contributing factor for this concern is that a lot of older content requires more than a party, but it has become quite difficult for a lot of players to do things with full parties these days.
Currently, due to the fact that there's a lack of low-difficulty and casual content, a majority of players are focusing on high-difficulty content, and there has been a lot of feedback that even though they log in they can't do what they want (nothing to do). Also affecting this is that things have become more complicated since adjustments have been made to drop rates and item stats.
We don't need 'add-ons' or 'mini-expansions' or something for only end-gamers (which the new content rubbing elbows with old content). How can you take time out to explain EVERYTHING to new players/ returning players(who lack new content/ expansions or accessibility?)
CoP did it right! You couldn't access curtain content w/o completing or going through the story-line. It was linear and progressive until you arrive to the end-game areas then your world expanded.
Try to stick with this fundamental!
Last edited by Psxpert2011; 12-02-2012 at 06:31 PM.
"With the POWER of Taru...!"
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I'm not sure whether this was an intended Nerf or not but given that statement, it seems worth mentioning for reaching lvl 99 quickly as possible. By now everyone knows of war's Fell Cleave party's. And Blu has their version with a Charged Whisker party. The main difference (for this point) is that Blu kills all mobs in one shot, where as war's take a few swings to kill them all.Originally Posted by Akihiko_Matsui
Last time i was CW'ing on blu i noticed that no matter how many mobs were pulled and killed, i never got kill credit/xp for more then 10 mobs at once. Some people mention that it had been adjusted to that. Now as a whole, i could understand a decision to reduce overall xp gained from these types of parties. But this targets only Blu's. Since war's kill over a few swings, you still get full credit for all mobs. Where as Blu's are just screwed. (Its an even bigger blow since all RMT Pt's i see are all Fell Cleaver's, so you're helping them out)
It should either be adjusted so that effect works on all, or remove it completely. Their is no balance in that.
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Also, please dont forget to help that tarutaru's out!!!
um, no
There's no doubt RMTs will work around anything SE throws to prevent their operations. Restrictions I believe aren't the answer but more serious punishment to 'those guys' and not 'us' as true players.
10 mobs?? ...I do believe to be considered too much. Should be 5 mobs or an amount equivalent to the number of party members in a alliance. Farming in abbysea should be done responsibly.
Last edited by Psxpert2011; 12-03-2012 at 01:52 AM.
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
See there's a problem too. The Dev team never ever has to go in Blind to a boss fight. Since they know the mobs tp moves what magic it can cast etc. They have an advantage that the first player group that goes through doesn't have, and it can skew the difficulty, because they may adjust the content according to their playthrough and not get enough player feedback to adjust it properly.
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