Hmm. Can't level sync with someone of the appropriate level and go at it for a "hard mode"? I wouldn't mind seeing the choice of having a level cap established on the various special encounters.
It worries me that nowadays, we're seeing the lower-level game as something to be utterly ignored- where once, we were champing at the bit to make that pre-99 (or 75) game something we could participate in with others. LS gets a new player? Ooh, level sync party in Valkrum! Now, we have those rapid-fire leaps through dozens of levels, often without doing a thing thanks to FC parties- a "service" that has become an RMT paradise. When I started, RMT's profited by making the endgame accessible (originally via camping Sky gods and blocking access otherwise). Now, it's turned into a culture where if you're not leveled to the top, you better buy your way into an FC alliance and do it- and while you're at it, I hope you've got money to buy all that gear...As for your second paragraph it gets a thumbs up from me! :3
...and that utterly corrupts the process of going from 1-99 in the first place. It takes most of the changes S-E made to improve the road and replaces them with a ladder to the top you buy your way into, so effective it takes any prior means of powerleveling and puts it to shame, and simultaneously puts most of the playerbase outside the cycle of play that mixed experienced players with newbies.
That is, right now the road to the top is not fun, because the old road has been replaced with a bypass paved with gold and dollar bills.


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