Page 20 of 34 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 333
  1. #191
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Arcon View Post
    I wasn't talking to you.
    Yet you quoted me, and even posed a question related to what I mentioned. Herp.
    (1)

  2. #192
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Eyeballed View Post
    ...And that's the real kicker: This new mindless grind is your endgame. It's all you have to look forward to, but as I've said before, for some reason the lot of you embrace it as something new simply because you're not going to a particular point on the map and killing the same mobs over and over again to progress. It's different! Gotcha!
    It's different in that you get to use all the abilities that your job has to offer and the strategies that come with that, versus using a limited set of abilities and strategies for no reason other than to have limits.
    (1)

  3. #193
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Eyeballed View Post
    ...And that's the real kicker: This new mindless grind is your endgame. It's all you have to look forward to, but as I've said before, for some reason the lot of you embrace it as something new simply because you're not going to a particular point on the map and killing the same mobs over and over again to progress. It's different! Gotcha!
    Wait, is it the same, or different? I cant help but read that in a sarcastic tone, if its not different, then why are you complaining in the 1st place?
    (2)
    Last edited by Demon6324236; 12-11-2012 at 03:27 AM.

  4. #194
    Player Ceinwyn's Avatar
    Join Date
    Mar 2011
    Location
    Deutsch
    Posts
    50
    She says endgame content is boring. Even so u say level grind was boring ure endgame content isnt any better to us.
    However, game missses diversity and low,mid lv content for people who enjoy it what shouldnt be the case.
    (2)

  5. #195
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Heres the thing, if its not different, then why is this boring, and leveling was fun? Honestly, I doubt either of you tried everything the current game has to offer, and then thought it was boring and terrible. Do some parts suck? Yes, VW is a terribly annoying event for instance even though it is one of the most popular, a while back someone even pointed out that at least in xp parties you always made progress for your kills unlike luck based drops where people can get screwed many times back to back with no progress made at all. My point to you both is this, the game was a grind, and is still a grind, its not really changed much except what your obtaining in return. It used to be a grind for points which made it so you could go to a different corner to fight different mobs, now its different gear so you can fight more effectively against the NMs your spamming for more gear. Both are highly similar, yet have their differences. As I said, I doubt either of you have actually went deep into current endgame then thought it was so terribly boring by compare to old parties. If you did, then fine, you don't like it, I wont say its perfect, its far from it, but I don't want people changing it because 1/100th of the people playing want it changed to effect everyone in a way they don't want.
    (2)

  6. #196
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Arcon View Post
    No it's not, for two reasons. First, it discourages people who don't have any low level jobs anymore from participating. Second, it's time wasted catering to very few that could be spent fixing some of the gaping flaws this game has, including (but not by any means limited to) content.

    They do. Level Sync to 30 and do Promies. Level Sync to 40 and do Minotaur. Level Sync to 50 and do Ouryu. Level Sync to 60 do the Airship fight.

    If you now say that they can't find any people to sync to them, then that alone illustrates the problem: if people don't want to voluntarily do something, your idea is to force them to? How the hell do you think that will make people happier?

    If they want a challenge without Level Sync, just let them do Promies with one or two other people at 40. It's still a challenge then, quite tough for some jobs even. It's still there to experience. Of course it won't be quite the same as doing it with a full party at level 30, but that's because it's dated content, which is precisely why more problems would arise from uncapping it than it would fix. People have moved on since then, you can't shout anymore and hope to get a Promy party going. It's a lot tougher to find help with those, that was already the case at the end of the 75 era, and that alone was the reason why the cap was removed in the first place.



    It didn't discourage the many people I've taken into my shell recently. Three of them just started today, they're Lv.30 ish now (differs because they started at different times and independent of each other) and about to unlock their support jobs sometime soon. The other few people who joined just this week also don't seem to mind, and the ones who joined before neither. Your argument still relies on the idea that the difference between 1 and 99 is huge, but that's not the case. Leveling up comes easy, and it's precisely because of that that people are not intimidated by the statements that the game only really starts there.
    Your arguements fall short as I have already said in other posts that lvl synching just to do promies the old way is a pain. You need a puppet character... of that EXACT level to synch down to. Sure I can find people that are level 41 or 44 but EXACTLY 40? That's asking alot. Do you really think a newbee has thought all of that through before accidently leveling their job above the CoP norm? No. All I am asking for is an option for players to choose a cap or not. I'm not forcing anyone to do anything by that. Limiting options of playstyles is short sided. While you might enjoy to solo CoP at 99 I have no problem with that. If it makes you happy go for it! But don't deny other players the oppertunity who may want to do things the old way, just for enjoyment's sake. Like I said, a simple patch reinstating the level cap as an OPTION wouldn't be too hard of an undertaking to code as the elements are already there.

    As for your arguement about low level content, that falls short as well. Read my posts before before just posting the same stuff over and over again. The low level content should ALLOW high levels to take part in with a temp level cap however we all agree SE needs to rework the event concepts 1st along with gear storage.

    Quote Originally Posted by Arcon View Post
    Anything targeting mid levels is bad design choice, because it's only temporarily relevant, and only in a very short term. Once you're past the mid levels, you are done with it. Unless it's an amazing event that will match endgame expectations it will be an entirely forgettable experience, and why should development time be spent on that?
    Why shouldn't be an amazing event? Because you say so? You made my entire point. The reason why grinding from level 10 to 75 was so "boring" as you say, because there was no content to do inbetween that offered exp like some large scale event like say a revamped besiged. If you have fun low level, large scale events, exping at low levels (working together with teammates)... like in Campaign or whathaveyou would be a blast. Instead, yes, you have the simple solo wack a mole strategy that you dislike (and others enjoy). My thoughts are to bring endgame events to lower levels but offer large exp rewards as well for them. Don't grease the rail to 99 with nothing of worth to do inbetween or you will (like I said before in many comments) toss 75% of the existing world of vanadiel out the window. No one will explore it, nor inhabit it.

    You need to think outside of the box and not only think of yourself, but in the minds of new players coming to the game for the first time. This game NEEDS new player retention or, yes, it will die. I hope SE will opt to keep them in the game with engaging content instead of a "sit AFK in x location and reach level 99 by book burning to enjoy this game 1st".
    (1)
    Last edited by Prrsha; 12-11-2012 at 09:13 AM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  7. #197
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    If someone new wants to experience CoP at the appropriate levels, why doesn't that person just keep one of his jobs at the appropriate levels until they are done with them?
    (2)

  8. #198
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Mirage View Post
    If someone new wants to experience CoP at the appropriate levels, why doesn't that person just keep one of his jobs at the appropriate levels until they are done with them?
    Because with the insanely fast exp system, it is hard to do so. If you have a job you'd like to try out at higher levels, it will be forever just be sitting there at level 40. That's why.

    I do like to repeat older content again from time to time, and some people have already done CoP on easy mode and wish a wack at it on a harder setting. If they can't use their favorite job, it discourages them, plus you have to admit it makes organizing things a bit harder.

    For example, I like to do the minotaur fight as BST. Since by BST is past that level, I really can't organize the event as my favorite job for it unless I can find someone else of that EXACT level, which is hard to do these days as people have powerleveled all of their jobs at least past 40.
    (0)
    Last edited by Prrsha; 12-11-2012 at 09:21 AM.
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

  9. #199
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I'm not actually opposed to an optional level cap mode for things that are now uncapped, just for people who want to see how things used to be.

    I can't imagine it being too hard to implement.
    (3)

  10. #200
    Player Prrsha's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    164
    Character
    Prrsha
    World
    Phoenix
    Main Class
    WHM Lv 67
    Quote Originally Posted by Mirage View Post
    I'm not actually opposed to an optional level cap mode for things that are now uncapped, just for people who want to see how things used to be.

    I can't imagine it being too hard to implement.
    I agree with you. Like I said it should be an option not manditory. Like a choice when choosing which BCNM to enter.
    (0)
    Fissssh! It's what's for dinner! :9

    Prrroud founder of MithraPride on Phoenix 2004.

Page 20 of 34 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast