I like this metaphor:
Like your kid multitasking by picking up the cat and starting to chew on its head while he or she completes a task because that task brings the kid within ten feet of the long-suffering cat, the Automaton can perform an undesired or flatly terrible weapon-skill because maneuvers control those as well.
Given, weapon-skill priority is more an issue with the melee frames, but still seems worth mentioning in any discussion.



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