I wasn't offended it's just your post caused me to rethink the topic. Your example really struck me how nice it would be to have an idle command upgrade. I would love for it to be a quest reward of some kind, like story-wise you are starting to learn how to build/repair the automaton, not just use it.

I read in another thread someone suggesting new animators with new effects and controls over the automaton. What if some of these new animators had behavior priorites set on them?

I honestly have a lot of difficulty with PUP simply because I think I started with BST first. There has been so many times that I forget myself and try to make the automaton behave like a BST pet... and end up dead very quickly. ^^; This isn't anyone's fault but my own.

I tried SMN but it ended up resting at lv30. Not sure when I'll get back to it. It just wigs me out that the avatar can chose to attack on its own. BST pets will only switch/attack enemies it currently has hate on it. Meanwhile the automaton only acts when you tell it to act.

The trick is getting the automaton to understand what you want it to do and right now I feel we have little control over that. In essence the maneuvers are very vague commands. It's like shouting at your kid "do something!" and then end up angry because he ran off and did something you didn't want him to do. I don't mind the automaton deciding what action to take but I would like to fine tune the message the maneuvers carry to my automaton, so that it's saying more than just "do something!".