Quote Originally Posted by Glamdring View Post
While I agree with you that the blu spell mechanics are in place I don’t think the adaptation to autos is as straightforward as you think. Our auto still has AI. While we can influence trends with manuvers (and the underlying frame/attachments) we have no conscious control of the actual cast, which is a complex series of timers, 12 variable attachment slots (with about 50 possible attachments), 4 possible bodies, 6 heads and 8 manuvers, all of which can be used in any combination. Then, how long is the potential spell list for each permutation? Now factor in the conditional variables; HP, MP, state of buffs, presence of debuffs of master, auto and prey; gear adjustments; scanner feedback, etc. Therefore, if we were to program our autos the shift of 1 attachment or manuver or whatever would require us to redo our entire casting program. Couple that with us not being able to save our auto set-ups and it’s just more complexity than most would ever be willing to put up with.
Thank you for breaking that down, because you're right I did think it was a simple thing. And it is simple from a player's perspective to just set chips on a board and see what happens. But for a programmer... in retrospect I think it might prove to be a nightmare. And for those players out there that don't enjoy fiddling around and tinkering with things would set out to find and lynch me because the automan won't do what they thought they told it to do.

Quote Originally Posted by Glamdring View Post
Honestly, more than a stupid casting fix i think the ability to cast when not in combat would be a bigger upgrade. After all, most jobs that buff do so BEFORE fights instead of waiting for during... and most healers will heal melees during downtime as well.
You know... I wonder if they could implement a job ability or key item quest that would allow you to give it idle commands?

Quote Originally Posted by Glamdring View Post
Now, our blm auto, that’s a whole different kettle of fish. Remember the old days of playing with idiot blms in parties that used tanks, DDs, healers and the like, then some idiot blm casts some AM, pulls hate off the tank and ends up wiping the party because it wasn’t enough to 1-shot the prey? Yeah, that asshat was reincarnated as your spiritreaver head.
That was an awesome analogy and it made my day. lol

Quote Originally Posted by Glamdring View Post
Pup really isn’t that gifted in the tanking department against a blm that is popping Thunder 5 at every oportunity, having only 2 JA on long timers, whatever we packed in terms of our SJ, our melee damage and the dismiss/recall tactic with this guy. It’s just tricky, and one of the reasons I never really see blm auto used with a soloing pup.
I have a hard time making the BLM automaton to function well in a low-man party, nevermind solo.

So I guess I will amend my suggestion with a question. How difficult would it be to integrate the option to alter the order of priorities - as in a master list before you place attachments?

For instance, I could have the RDM automaton out and spam Light Manuevars all night but it still tends to favor enfeebling over healing. Could we have some way to order the following roles/option/priority sets as we liked:
  • preservation of life
  • optimal damage
  • support (enfeebling and buffing)

Then placement of attachments would further adjust/augment/support the priority list. Granted some attachments would be ill-suited for some roles - some could even slightly override the settings.

How feasable would this be for players and programmers alike?