Thank you for breaking that down, because you're right I did think it was a simple thing. And it is simple from a player's perspective to just set chips on a board and see what happens. But for a programmer... in retrospect I think it might prove to be a nightmare. And for those players out there that don't enjoy fiddling around and tinkering with things would set out to find and lynch me because the automan won't do what they thought they told it to do.
You know... I wonder if they could implement a job ability or key item quest that would allow you to give it idle commands?
That was an awesome analogy and it made my day. lol
I have a hard time making the BLM automaton to function well in a low-man party, nevermind solo.
So I guess I will amend my suggestion with a question. How difficult would it be to integrate the option to alter the order of priorities - as in a master list before you place attachments?
For instance, I could have the RDM automaton out and spam Light Manuevars all night but it still tends to favor enfeebling over healing. Could we have some way to order the following roles/option/priority sets as we liked:
- preservation of life
- optimal damage
- support (enfeebling and buffing)
Then placement of attachments would further adjust/augment/support the priority list. Granted some attachments would be ill-suited for some roles - some could even slightly override the settings.
How feasable would this be for players and programmers alike?


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