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  1. #1
    Player Alhanelem's Avatar
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    Mar 2011
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    Quote Originally Posted by Siiri View Post
    It's just that every update they try to fix pup, and apparently it never is fixed and pups still want more. Please look at it objectively and see how jobs are not being fixed equally, its so much focus on pup. Yet it never gets fixed. Didn't we all say last huge pup update, "I hope this is it now and pup is fixed:. Yet there are still complaints. Wasn't there a recent update that totally redid pup AI? Am i mistaken? Did this not happen? Why wasn't this AI fixed then?
    Except there isn't that much focus on pup. a couple dev posts does not imply "lots of focus." I AM looking at things objectively, and I'm not seeing all this attention on PUP. There has been little in the way of news in terms of additions and changes to PUP other than these last two dev posts. Its new SP ability was announced, nobody cared or gave any real feedback, and that was that. Many other jobs have been the subject of more buffs, nerfs, and tweaks than PUP has in recent times.

    Wasn't there a recent update that totally redid pup AI? Am i mistaken? Did this not happen? Why wasn't this AI fixed then?
    They did, and it's a lot better, the problem (at least in my eyes) is that they want us to use attachments to give the automaton functionality it should really have by default. Attachments should be more about giving abilities and boosting stats than simply altering its behavior. For example, on the current topic: Why should we need a special attachment to stop the automaton from doing stupid things no player in their right mind would do (e.g. attempt to silence mobs that can't be silenced, or cast fire on a water based mob)? If they want the player to have to do something to prevent this, than allow us to queue up specific spells for it to cast or something, instead of taking up an automaton equip slot to prevent unintelligent behavior?

    (If not for the fact that it would create an inventory disaster, I wish that attachments were like normal equipment items rather than permanently isntalled abilities. It would allow a greater number of them to be created with different stats and such)

    In the end, every job has its share of issues. PUP, nor any other job, is any less or more deserving of fixes and improvements than any other job.

    I think the best thing SE could do for all pet jobs is to allow the pets to be buffed, healed and supported the same way anyone else can. Pretty much every other MMO out there treats pets almost the same as any character, SE needs to do away with archaic limitations of a bygone era.
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    Last edited by Alhanelem; 12-13-2012 at 08:53 AM.