Except there isn't that much focus on pup. a couple dev posts does not imply "lots of focus." I AM looking at things objectively, and I'm not seeing all this attention on PUP. There has been little in the way of news in terms of additions and changes to PUP other than these last two dev posts. Its new SP ability was announced, nobody cared or gave any real feedback, and that was that. Many other jobs have been the subject of more buffs, nerfs, and tweaks than PUP has in recent times.
They did, and it's a lot better, the problem (at least in my eyes) is that they want us to use attachments to give the automaton functionality it should really have by default. Attachments should be more about giving abilities and boosting stats than simply altering its behavior. For example, on the current topic: Why should we need a special attachment to stop the automaton from doing stupid things no player in their right mind would do (e.g. attempt to silence mobs that can't be silenced, or cast fire on a water based mob)? If they want the player to have to do something to prevent this, than allow us to queue up specific spells for it to cast or something, instead of taking up an automaton equip slot to prevent unintelligent behavior?Wasn't there a recent update that totally redid pup AI? Am i mistaken? Did this not happen? Why wasn't this AI fixed then?
(If not for the fact that it would create an inventory disaster, I wish that attachments were like normal equipment items rather than permanently isntalled abilities. It would allow a greater number of them to be created with different stats and such)
In the end, every job has its share of issues. PUP, nor any other job, is any less or more deserving of fixes and improvements than any other job.
I think the best thing SE could do for all pet jobs is to allow the pets to be buffed, healed and supported the same way anyone else can. Pretty much every other MMO out there treats pets almost the same as any character, SE needs to do away with archaic limitations of a bygone era.


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