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  1. #1
    Player Dekar's Avatar
    Join Date
    Jan 2012
    Posts
    62
    Character
    Dekar
    World
    Cerberus
    Main Class
    BRD Lv 99
    I also had a problem where the automaton would cast silence on a monster that has MP but doesn't cast magic. I thought they fixed that a while ago. Then again, been a few months since I played around with it.
    (0)

  2. #2
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    @Dekar, no, the automation will still cast silence on crabs. If the mob has MP, it'll cast silence regardless if the mob uses spells or not.
    (0)

  3. #3
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Love the knowledge bombs. Tell more secrets! Btw I'm not a pup.
    (2)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,638
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    the automaton should really just do this anyway, without a special attachment. Honestly, does SE think the automaton is too powerful if it doesn't waste its time casting spells that will do nothing?
    (9)

  5. #5
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Alhanelem View Post
    the automaton should really just do this anyway, without a special attachment. Honestly, does SE think the automaton is too powerful if it doesn't waste its time casting spells that will do nothing?

    yes

    10char.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  6. #6
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Alhanelem View Post
    the automaton should really just do this anyway, without a special attachment. Honestly, does SE think the automaton is too powerful if it doesn't waste its time casting spells that will do nothing?
    Given some of the "helpful hints" that pop up from time to time, I suspect SE thinks more than a few players waste time casting spells that do nothing and that it would be weird if automatons did not.
    (3)

  7. #7
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    So we're back to a "You don't know how to play the job correctly" response. I'm having deja vu from when they said this about the damage gauge attachment and light maneuvers, yet the entire AI was largely overworked months after. They weren't totally wrong, but missed the point that the system was inherently flawed by setting debuffs before cures.

    The simple fact is maneuvers are designed to dictate too much of how automatons react through WS, magic, attachment JAs, and AI. Activating 1 maneuver can counter what you're trying to do through other maneuvers, such as flame holder boosting a WS's damage, then the auto uses a terrible WS because the AI is also based on the same system.
    (6)

  8. #8
    Quote Originally Posted by Dragonlord View Post
    So we're back to a "You don't know how to play the job correctly" response. I'm having deja vu from when they said this about the damage gauge attachment and light maneuvers, yet the entire AI was largely overworked months after. They weren't totally wrong, but missed the point that the system was inherently flawed by setting debuffs before cures.

    The simple fact is maneuvers are designed to dictate too much of how automatons react through WS, magic, attachment JAs, and AI. Activating 1 maneuver can counter what you're trying to do through other maneuvers, such as flame holder boosting a WS's damage, then the auto uses a terrible WS because the AI is also based on the same system.
    problem is the manuver thing is in part in response to player requests to have more control over our little buddies with the spindly legs. In other words, we asked not to have it just on autopilot. The real issue is leaving things automatic results in stupid actions, what we have with the manuver/attachments system results in not enough control; giving us full control results in reducing player DPS, meaning an extra 1-2 seconds to kill our prey (also the possibility of being caught in a cooldown timer more often, i.e. needing to call for a cure but too busy hitting earth to put stoneskin back up). Honestly, this could get as ugly as all the rdms pointing fingers at eachtother about what the job is...
    (0)

  9. #9
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Quote Originally Posted by Glamdring View Post
    problem is the manuver thing is in part in response to player requests to have more control over our little buddies with the spindly legs. In other words, we asked not to have it just on autopilot.
    The maneuver system has worked this way since day one (just with dumber AI). Also, maneuvers should be on a 0 timer with 0 after delay but that's a separate issue. I'd much rather have a system where we can control our automatons on a more fundamental level. But at the very least, we shouldn't be counteracting ourselves by needing to bypass yet another AI obstacle (in this case ice forces nukes, as well as activating the scanner's modified AI). A gambit system allowing players to modify puppet AI to fit their own need would be sheer win, and not be unbalanced.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    the automaton should really just do this anyway, without a special attachment. Honestly, does SE think the automaton is too powerful if it doesn't waste its time casting spells that will do nothing?
    Might be wrong, not a PUP, but doesn't the BLM head have a built in Scanner? I know it has one of the attachments built into it, pretty sure it's Scanner.
    (0)

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