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  1. #31
    Player Jaall's Avatar
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    Jan 2012
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    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Actually a lot of the reason why ryuno > a lot is because i has drakesbane dmg +30% and drakesbane is a fantastic ws on its own. And the occ attacks 2-3 times means you can spam that more than any drk can spam reso and way more than a war can spam ukkos
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  2. #32
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    Relic sucks for DRG because the additional effect screws your Angon, less of a defense down effect thanks to it overwriting Angon, which can get upto -8% more defense on the mob. I wont say DRG is a bad job, I have seen alot of badass DRGs with both OAT and Relic weapons, even a few with the (terrible) Emp, but it does not change the fact the job by itself is naturally weaker than the other 2-handed DDs. Its like saying my RDM vs a WAR, I have parsed higher than quite a few DDs with my RDM, even though they are Emp/Relic jobs, WAR, MNK, SAM, but really if you look at RDM vs WAR in a normal standpoint, RDM is crushed by its natural stats. Just because I am able to out DD alot of WARs or MNKs, does not mean RDM is normally on par with them, its just that I am a really good RDM, and geared myself to the point I can beat those DDs, at the same point I have had some WARs and MNKs in VW I have watched parse up to 40% on a NM, while I was at 15~20, and I was 2nd place.

    What I mean is while DRG is good for some things, and can out DD other jobs, it is not necessarily because the job is naturally better, or equal, but because of your gear being good. Mythic is simply the weapon which actually does escalate the power of the job to a level that it becomes on par with other jobs, even if those other jobs are amazingly geared.

    As for content being zergs, it shouldn't be, not much else I can say about that, the content is flawed and should not be zergs only, but I don't think making weapons that take 6 months to make is anything to do with that, nor the ease of the current Emp/Relic weapons. SE for the most part created content that must be zerged, between short time limits, mobs that are to powerful to get hit much if at all, and other things similar to this, they created a problem, we simply reacted in the way we could.

    As for the Emp/Relic only crowd, the only content that really needs a Relic is Legion because of the Acc bonus on Relics, anything else people are stupid for asking for that, many times there are other weapons that do comparable damage. For instance my OAT DRK out does alot of Rag DRKs who have Phorcys even though I am running AF3+2 with some AH, Bazaar, or R/EX Aby/VW gear here and there. People who think Emp/Relic=good player are fools, people who shout it often do not care about your Emp or your Relic, they care if you can bring the damage they are looking for, and often thats all that matters to them. I have DDed many times in so called "Emp/Relic" shouts, and they have never had a problem with my Hoarfrost Blade or OAT GS, because I bring more to the table than many people who do have those Emp/Relic weapons.
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  3. #33
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    Quote Originally Posted by Jaall View Post
    Actually a lot of the reason why ryuno > a lot is because i has drakesbane dmg +30% and drakesbane is a fantastic ws on its own. And the occ attacks 2-3 times means you can spam that more than any drk can spam reso and way more than a war can spam ukkos
    That and also your jumps which your already using for TP get a massive damage boost on their own. Also believe you can get the OA2~3 to proc on Jumps, though I'm not sure.
    (0)

  4. #34
    Player Jaall's Avatar
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    Jan 2012
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    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Yea usually OA2-3 effects jumps so should on ryuno, not sure why it wouldn't, and the augments jump effect makes every jump a crit increasing damage and tp gain. DRG isn't as outright powerful as WAR and DRK etc but if has a lot of nice abilities like angon and a wyvern that can heal so it doesn't need to be. I only defend drg because I personally think it's the best job in terms of fun, it's just a shame it gets looked down upon and I can never use DRG for anything. It's not my only best geared job and I have Calad drk simply for those runs run by fools who assume just because its empty, it's best.

    Problem is people don't know much about the game anymore and don't look into the jobs they ask for. They would easily see that oat weapons are better but turn them down because they have no idea. I don't really mind that they're stupid I just don't go with them, but shame the game can't be as fun as it used to be. Unfortunately most of the reason is because of being able to zerg everything but SE are fixing that slowly.

    Mythics don't have a part to play in all that, but making relics easier has, because now everybody has one. Because people can shout to zerg an nm and get 10 people with relics means the people who have OAT weapons don't get a chance and makes the whole zerg thing easier. Doing the same to mythics will just make that even worse. I really wouldn't care if they made mythics easier really, I may even be able to get one, I just hope "if" they do, they consider what the long term effect on zerging will be. Relics still aren't "easy" as such, in the fact that it still takes a lot of dedication to dyna, and that's getting stupidly overcrowded to the point where i warped out the other day and thought f**k it. But they're easy enough for 1 in 50 people to get and that makes the game unbalanced to those who don't have the dedication.

    My reason for going for gungnir isn't the fact that it's a good weapon, it's the fact that it's a very fun job to play and i've always wanted a relic. I could easily have gone for ragnarok if i wanted to be good but whats the point of being the best if you don't have fun being the best? Also there's an easy way to overcome gungnirs terrible AM... don't use geirskogul! The weapon in itself is always in empy AM, it will always occasionally proc 2.5x dmg just not on ws's so it is still an amazing weapon for those who use it correctly. But... it's no ryuno, that's why it's seen as bad. Also the defense down is always on unlike angon, but SE should address it so that it doesn't override angon. Then if drg does want the extra def down which it should, then they can, but that's a really simple fix and i'm unsure why they won't.
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    Last edited by Jaall; 12-02-2012 at 09:52 PM.

  5. #35
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    Probably the same reason as why Excalibur's additional effect is unable to stack with Enspells.
    (0)

  6. #36
    Player Safiyyah's Avatar
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    Apr 2011
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    43
    Character
    Safiyyah
    World
    Sylph
    Main Class
    PUP Lv 99
    Quote Originally Posted by MarkovChain View Post
    You are slow. If they equal an ukkon war during their AM3, they do MUCH less damage if you consider that they require to waste 3 ws to reach this point.
    It's hard to reach 300 TP on DRG? O_o
    (1)

  7. #37
    Player Kincard's Avatar
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    May 2011
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    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Pchan's argument doesn't work even if he was right in his assumptions, you might as well say it's fine to make relics easier to get because Claustrum sucks. Doesn't work that way.

    Yes, Ryunohige DRG is about on par with a Ukon WAR. That's not the point. The point is that the weapon makes a job that is regularly not even in the same bracket shoot up several places in the DD heirarchy to become competitive. I can't think of any other weapon that does that. Ryunohige is a ridiculously powerful weapon. Don't mistake flaws of the job's design with a flaw of the weapon, this is something pchan has failed to grasp even though people have tried to hammer it into him over the course of several discussions about DPS jobs.

    That, and his simulations gears pretty much every job but MNK retardedly.

    As for OP:

    #1: Lower entrance requirements for normal salvage to 1 player.
    Not happening, at least not anytime soon. Aside from Neo salvage being added, the real reason salvage requires 3 people to enter is because of congestion considerations, and the salvage areas arn't really tailored to be redesigned as open-entry normal areas like the Dynamis ones were.

    #2: Let High Tier VW enemies drop low tier salvage alexandrite pouches(5-20 alex per pouch)
    Not going to happen because Alexandrite has nothing to do with VW. Should be apparent to anybody that knows game lore as far as the the nature of the Alzadaal Undersea Ruins goes. Won't elaboate here since it's technically a spoiler.

    #3: Lower requirement for alexandrite by 1/3rd.
    Nope

    #4: Let ToAu NMs drop Pouches of some sort, giving an alternate means to obtain these without calling 2-3 friends to help you.
    The only NM that would make any sort of sense dropping items like this are Armed Gears and maybe Wulgaru. If they ever did it they'd probably make them drop single-piece alexandrite and it wouldn't do anything. Actually, even if they dropped Cotton Coinpurses it probably wouldn't be worth farming them just for the Alex.

    #5: or finally make alexandrite drop from ALL enemies in salvage.
    Probably not likely. They made gears in salvage all have very different drop rates on alexandrite so they probably weighed it a while before deciding to not have normal monsters in salvage drop the stuff in the first place.

    As always, I'm amused by how people who can't complete mythics can't seem to just go get a relic/empyrean instead and feel the need to say that mythics have to be made easier simply for their convenience.
    (2)
    Last edited by Kincard; 12-06-2012 at 06:51 PM.

  8. #38
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    Quote Originally Posted by Kincard View Post
    The point is that the weapon makes a job that is regularly not even in the same bracket shoot up several places in the DD heirarchy to become competitive. I can't think of any other weapon that does that.
    KKK so far as I know.
    (0)

  9. #39
    Player Kincard's Avatar
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    May 2011
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    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    KKK's great for job functionality but the DPS boon it adds isn't actually a huge boost over Verethragna last I checked. Actually, if anything KKK might actually lower your DPS since the idea is that with it you can maneuver more freely.

    As far as Mythic concept goes, I'd say that weapon's the best (only?) example of it, because it actually makes the job better at what it does without being all about pure damage, which was the whole concept of mythics to begin with. In contrast, look at something like Kogarasumaru, which is a really powerful weapon, but it's purely because of the aftermath and how it relates to SAM's natural abilities and not the special stat they put onto it (lolthirdeye).
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  10. #40
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    I thought between the MA bonus reducing your delay by even more than the weapon itself adds as well as the WS on it being the most powerful PUP WS there is would put it above Vere.
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