Giving up never solves anything. Sure they aren't listening to much of the user base who makes suggestions or complains but its good to keep trying. By saying lets just fall over dead accept our losses we aren't worth listening to even if they are being irrational.
You have to also realize some of the comments given by the user base aren't conveyed/translated correctly. Just look at my suggestion in this topic where I ask for scaling benefits. A lot of the players seems to think when I speak of dancer it means the sambas hit players in the alliance. This would be nice but it's not what scaling is. It means that the job draws on allies to AMPLIFY existing abilities.
Think of it like this when you have a boat racing team that's out of sync they aren't efficient. When they add a drummer that beats a drum to synchronize everyone. The efficiency rockets, even if the drummer isn't participating in actively pushing the boat his/her abilities amplify the group to do more then an extra person rowing.
Frankly if these weaker jobs can't do this to compensate the developers are failing horribly and need constant reminders why. Just because they can't figure it out doesn't mean we should give up either.
Please remember that.



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