Results 1 to 7 of 7
  1. #1
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99

    Fix for $cr3w3d up proc and drop rates in dynamis

    Hello SE,

    As you know there are many complaints about the actual drop rate vs proc rate in dynamis when it comes to weaponskill, job ability, and magic procs. All proc types should yield the same amount of currency, but at current they do not. The proc frequency vs drop rate balance is imbalanced.

    Here is what I suggest. For the proc types that yield less currency for the period than standard (standard is the currency yield for job ability procs) increase the likelyhood of currency dropping without procing. Tweak this on the test server first so that the correct balance can be determined.

    This fix would address the current imbalance of drops for proc types and serve to diversify farming methodology. It would also cater to people who do not necessarily want to proc, but still want to farm, though their drop rate would be lower.
    (0)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Malthar View Post
    Hello SE,

    As you know there are many complaints about the actual drop rate vs proc rate in dynamis when it comes to weaponskill, job ability, and magic procs. All proc types should yield the same amount of currency, but at current they do not. The proc frequency vs drop rate balance is imbalanced.

    Here is what I suggest. For the proc types that yield less currency for the period than standard (standard is the currency yield for job ability procs) increase the likelyhood of currency dropping without procing. Tweak this on the test server first so that the correct balance can be determined.

    This fix would address the current imbalance of drops for proc types and serve to diversify farming methodology. It would also cater to people who do not necessarily want to proc, but still want to farm, though their drop rate would be lower.
    There is no imbalance for proc types. It's just that for magic procs you need twice the number of attempts, and you have less chance to get a quick proc although you can spam magic procs faster then JA or WS. It's more overhead, and if your mainjob has no magic itself, you have to use a mage subjob which lowers overall kill speed.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    I said drop rates.
    (0)

  4. #4
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malthar View Post
    I said drop rates.
    Drop rates are not static. You cannot assume that a proc (of any kind) should automatically guarantee a certain number of drops; it doesn't work that way, nor should it.
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Drop rates are not static. You cannot assume that a proc (of any kind) should automatically guarantee a certain number of drops; it doesn't work that way, nor should it.
    I think he meant that different kind of procs give different drop rates (i.e. JA proc gives more coins than WS proc). I wasn't aware of this personally, can someone confirm it?
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    No, no, no, no. I mean the drop rates appear to be directly proportional to the proc rate. Here's an example.

    A decently geared dnc and a decently geared blue mage go into dynamis. The dancer farms during ja procs and the blue mage farms during magic procs. The dancer will have proced more mobs than the blue mage and thus have a higher count of currency than the blue mage at the end of the dynamis run.
    (0)

  7. #7
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Malthar View Post
    No, no, no, no. I mean the drop rates appear to be directly proportional to the proc rate. Here's an example.

    A decently geared dnc and a decently geared blue mage go into dynamis. The dancer farms during ja procs and the blue mage farms during magic procs. The dancer will have proced more mobs than the blue mage and thus have a higher count of currency than the blue mage at the end of the dynamis run.
    ftfy
    if you count total it's no longer a rate.
    proc alter drop rate (drop rate of proced mob way bigger than unproc)
    proc rate doesn't do anything to drop rate.
    obviously if you proc more mobs you get more cuurencies,
    (0)