Results 1 to 7 of 7

Hybrid View

  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    The worst part is that nothing is ever a straight upgrade anymore (meaning you still have to carry that old gear) and our inventory space is pitifully low considering what we have to carry to be effective players. Even if the game is supposed to be a hard gear grind, you'd expect us to at least have either gear that doesn't require as many macros as a reward, or more space so our super situational super gear isn't killing us right?

    Quote Originally Posted by Helyos View Post
    I'm gonna need 60 slots of inventory for gear. Per job. Along with about 3 macro sets for switching in/out gear for when i'm about to get blown to bits magically/physically, instant deathally(awesome new word now that I think about it), or in case i just feel like i dunno, WSing maybe.
    We're tied down by the 80 slot "PS2 limitation", tied down by the limited amount of Mog House space we have, and tied down by gear never replacing old gear, just being slightly better at one thing.

    Even if we can say "whatever, gear grind" why do we have to put up with something so stupidly painful as our inventory situation?
    (2)

  2. #2
    Player Helyos's Avatar
    Join Date
    Jul 2012
    Posts
    47
    Character
    Helyos
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Economizer View Post
    Even if we can say "whatever, gear grind" why do we have to put up with something so stupidly painful as our inventory situation?
    They're releasing Seekers of Adoulin for the the PS2 only in Japan. If that tells you anything.
    (0)