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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    Liberator(99)V and Absorb-Attri, Absorb-TP suggestion/problem

    There is currently no enhancement to the effect of the dark magic Absorb-Attri when used in conjunction with my Liberator(99) which supposedly enhances "Absorb Spells" V. Having "Absorb" in the name I would assume that Absorb-Attri is a spell from the "Absorb" line. I am not asking for a single cast to absorb 6 beneficial effects, as absorbing 3-4 additional beneficial effects would be a sufficient boon from a 99 Mythic.

    Nether void in conjunction with other gear that enhances Absorb-Attri should stack with the additive bonus granted from the Mythic weapon.

    The weapon also has no noticeable effect on Absorb-TP and it is uncertain whether Absorb-ACC is affected as well.

    The mythic scythe is obviously geared towards augmenting the magical role of Dark Knight and does so very poorly, as it does not even work with all the explicit spells stated.





    The Dark Knight empyrean leg armor, "Bale Flanchard +2" offers no benefit to Absorb-Attri when used in conjunction with Nether Void. This armor offers a bonus to all other "Absorb" spells, even the arguably trite "Absorb-CHR". The absorbed effects are still 2 and should be at least 3. (Perhaps more as the bonus is +75% to all other "Absorb" spells at +2.)

    This spell is not functioning properly, plain and simple. There is gear in the game that should specifically enhance the potency of Absorb-Attri, Absorb-TP, Absorb-Acc* that does not whatsoever.



    It makes very little sense how Liberator, a Scythe pointed explicitly towards enhancing "Absorb" spells, and gear that specifically enhances "Absorb" spells, would augment "Absorb-CHR" and not also the incredibly useful "Absorb-Attri". Grants no benefit to Absorb-TP (that can be noticed) and that we are still unsure if Absorb-ACC can/is affected due to it being a spell that was added rather late in the 75 era.


    If a community rep could pass this grievous error along to the dev team it would be greatly appreciated.
    (20)
    Last edited by Urteil; 11-13-2012 at 10:15 PM. Reason: Absorb-TP, Absorb-Acc

  2. #2
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    grievous error
    I chuckled somewhat

    So, if they renamed the spell to not have the word "Absorb" in it you'd be totally cool with that, right?

    Because if anything were to come out of this (unlikely), that's the result I would expect.
    (0)

  3. #3
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    So Urteil isn't content with his current ability to crush everyone in ballista so now he's lobbying to make his liberator even more powerful now?

    heh.
    (0)

  4. #4
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    It's kind of funny if you just read the bolded parts lol.
    (0)

  5. #5
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sapphires View Post
    So Urteil isn't content with his current ability to crush everyone in ballista so now he's lobbying to make his liberator even more powerful now?

    heh.
    Lobbying for sense.
    (1)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I kinda agree, actually. Perhaps the II-V boosts on the scythe should add a chance for an additional status effect drained?
    II would give you a 10% chance of absorbing an additional status effect, V would add a 40% chance of absorbing an additional status effect. Doesn't sound too overpowered to me. Alternatively, it could be 4 10% chances of draining an additional status effect, so that you could get incredibly lucky and absorb 4 extra effects some times, but also be really unlucky and not absorb a single extra effect.
    (1)

  7. #7
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mirage View Post
    I kinda agree, actually. Perhaps the II-V boosts on the scythe should add a chance for an additional status effect drained?
    II would give you a 10% chance of absorbing an additional status effect, V would add a 40% chance of absorbing an additional status effect. Doesn't sound too overpowered to me. Alternatively, it could be 4 10% chances of draining an additional status effect, so that you could get incredibly lucky and absorb 4 extra effects some times, but also be really unlucky and not absorb a single extra effect.
    Your vein of thought is nice however,
    Sounds really crappy for a level 99 Mythic, with such lackluster specific job "augments."
    10% would be a bit insulting.

    Other boosts are static and therefore a static boost should be granted, if we want "bonus time", cool.

    Should be +1-2 guaranteed with a chance at a bonus third by this thinking.
    (0)

  8. #8
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    My numbers are only meant as examples. Actual potency would need to be tested out before implementation. It wouldn't really be 10% though, unless you stopped upgrading it at the lv80 stage. 40% is the value you should be considering.

    It could be made into 12.5% per upgrade, or even 15%, which would put the totals at 50/60%
    (0)

  9. #9
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Sounds really crappy for a level 99 Mythic
    actually its about on par with how awful most mythics are

    join the club of people who hate how crappy most mythic effects are no matter what level they are
    (3)

  10. #10
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    At least most of them grant a type of static effect to the attributes listed.

    I can think of many that are quite good in that regard:

    Conqueror
    Terpischord
    Kogasramfuafg
    Ryunohige
    etc.
    (0)

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