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Thread: About Bard

  1. #1
    Player mog100's Avatar
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    Nov 2012
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    Character
    Privienson
    World
    Ragnarok
    Main Class
    BLU Lv 99

    About Bard

    I was thinking the other day that bard really kind of got the shaft as far as its "magic ability level" is concerned. They are the only job in the game that can do music, but the singing skill, stringed instrument skill, and wind instrument skills are very low comparatively with other jobs and their skills. A "C" level in these skills doesn't make sense to me at all. A higher skill would help with things such as having the thredony songs stick more often in case it is a yellow trigger in abyssea for example. Just a thought, what do other people think? What does SE think?
    (0)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    That just shows how little you know about BRD.

    Go learn how bard magic works, then reread your comment.
    (16)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #3
    Player
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    Unlike other jobs where 1 skill is all that matters for an action, such as Enfeebling, BRD uses a total between its singing & instrument skills so far as I know. Even at a low rank, this actually puts them above others easily. For instance, RDM has an Enfeebling Magic of 424 at lv99 cap, however BRD only has a 373 cap, but its 373 for Singing, and another 373 for Instrument, so really its a total of 746, far above & beyond that 424 of the A+ of other skills like RDM Enfeebling.
    (7)

  4. #4
    Player Kriegsgott's Avatar
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    Mar 2011
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    Bastok
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    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Unlike other jobs where 1 skill is all that matters for an action, such as Enfeebling, BRD uses a total between its singing & instrument skills so far as I know. Even at a low rank, this actually puts them above others easily. For instance, RDM has an Enfeebling Magic of 424 at lv99 cap, however BRD only has a 373 cap, but its 373 for Singing, and another 373 for Instrument, so really its a total of 746, far above & beyond that 424 of the A+ of other skills like RDM Enfeebling.
    exactly ! [confirm button]
    (1)

  5. #5
    Player Tsukino_Kaji's Avatar
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Didn't SE say that skills cap @600?
    (0)

  6. #6
    Player Zagen's Avatar
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    Mar 2011
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    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Didn't SE say that skills cap @600?
    Nope, unless you're referencing that Perfect Defense would cap at that level. As far as I've ever seen players have always been the ones to find the caps besides the PD reference. Also as to songs Sentinel's Scherzo takes 800 skill to cap.
    (0)
    Last edited by Zagen; 11-07-2012 at 01:55 AM.

  7. #7
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    RDM Enhancing spells all seem to cap out at 500 I believe.
    (0)

  8. #8
    Player Mayoyama's Avatar
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    Mar 2011
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    Quote Originally Posted by Demon6324236 View Post
    RDM Enhancing spells all seem to cap out at 500 I believe.
    Thats rdm not brd though :P

    EDIT: Thats also enhancing, not debuffing as OP's thread was asking about :P
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  9. #9
    Player
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    I meant on the whole
    Quote Originally Posted by Tsukino_Kaji View Post
    Didn't SE say that skills cap @600?
    subject. If just talking about BRD skills then I believe the cap at 600 total yeah, not sure though. Think that was part of the complaint originally that BRD gear became mostly worthless because after 75 cap was broken no gear was required to cap your potency for buffs. But as for other jobs, I think SMN capping at 600 was SE saying it as an example.
    Quote Originally Posted by Gildrein View Post
    •Summoner
    •Alexander's Perfect Defense
    •Effect duration will be reduced from ninety seconds to thirty seconds plus an additional second for every twenty points of one's summoning magic skill. For example, with a summoning magic skill value of 600, the ability's effect duration would be a maximum of sixty seconds (the base thirty seconds plus thirty more seconds for one's skill value).
    In either case, different things have different caps, but as for BRD I do believe it caps at 600 skill total for buffs, I have no clue about debuffs, I would assume they have no skill cap and it simply continues to effect the accuracy of songs. I assume Enfeebling Magic Skill does it the same way, if I'm wrong someone please correct me.
    (0)

  10. #10
    Player Arcon's Avatar
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    Mar 2011
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    It depends on the buff in question. Scherzo has 800 cap, while Victory March has 600 cap, Advancing March is lower I believe.
    (1)
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    FFXI: Leviathan > Arcon
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