Definatly agree with the full effect of favor upon activation, this also removes the potency resetting upon using a Blood Pact. I doubt SE will extend Favor to the avatar, but that's just SE.
Agreed, hopefully see some sort of new Pacts with Group 3 merits. Always thought Diabolos should have Cacodemonia as well, even if it doesn't land on NMs.
I'm holding my breath on this since SE are working on extending the maximum amount of JA timers that can be active per job. That's the main drawback, and the reason Pacts are grouped as well as Waltzes, Steal/Despoil etc. I just hope SE realise that it won't be overpowered for Summoner, even if the indiviual recasts are longer than that of elemental spells to compensate for the hate-free aspect, it's still a big improvement. (Of course, the hate-free aspect is assuming the Pet Enmity issues will be addressed).
In a way, it's not a massive issue, Avatars already have 50% PDT before applying Stout Servant. Saying that, they can be easily oneshotted by anything worth a damn that nukes. A minimum of 2k HP is needed with all the AoE spam in the game at the moment.4. Avatar HP/Attk/Def/Melee Acc/Buffs/ - Seriously, this needs work. Yes, we have a few pieces of gear that enhances acc/attk, often sacrificing -perp or refresh ; but HP is the real issue. Even with -50% PDT, they die way too quickly with Adoulin content and the revised Attk/Def ratios for damage calculations.
Defense improvements - allow pro/shell on the summoner to copy over to Avatars in a Dragoon style way. Alternatively Avatar's Rage (the opposing stance to favour) should also give pets massive defensive bonus and bonus HP. (see next point)
At ~1600 HP at 99, it's just not enough. Avatar HP needs to be doubled at minimum to ~3,200. Still way below BST pet levels but an improvement.
Melee damage is lulzy, and there's no real way to improve it. We have all this Pet:Atk gear which we can stack as much as we want for the ~40 seconds we wait on our Blood Pact timer and it does nothing outside Blood Pacts. Pet: Haste gear is lacking for SMN (12% cap, really? And you lose 2/tick Refresh for 5% of that), unfortunatly Pet: equipment has always been something SE have been reluctant to release. Think the first worthwhile pieces outside Evoker's Spats/Summoner's Bracers was the Royal Redingote and ACP earrings. It's nice to see them add "Blood Pact" damage gear though, shame some pieces never drop (looking at you, Esper Earring).
An ability where we can restore Avatar's HP would be nowhere near Overpowered. On the subject, stackable Dawn Mulsum's would be awesome and would warrent me investing in them.
Hate transfer would be nice, both other main Pet jobs (ignoring DRG since it's mainly a heavy DD and GEO since it's not really a pet job) have a hate transfer/switch ability, why does the squishiest Pet Job have nothing? Sure we can recast Avatars quickly, but SMNs themseleves can hit that hate cap too.
Elementals are just borderline useless in their current state. The addition of Tier V nukes didn't do much. Already posted my thoughts on how to improve them, though saying that, would be nice for completion sakes to give us Hybrid Elementals since they now exist outside Abyssea/Legion.