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  1. #17
    Player Motenten's Avatar
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    Mar 2011
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    Quote Originally Posted by DaBackpack View Post
    I'm pretty sure that splitting the Jump timers in the proposed way does much worse for DRG than good. Someone better at FFXI math can explain better than I can, but unless Jump or High Jump get buffed on a level comparable to Spirit/Soul Jump, your damage output is negatively affected by using Jump and High Jump because of JA delay.

    In other words, we still won't be using Jump/High Jump, but now our recasts for Spirit/Soul Jumps are increased. This is bad.

    Please correct me if I'm wrong, but this is the impression I got.

    EDIT: Yeah, better explanations are given at the start of this thread.
    Doing a quick check, I don't think this is the case. Even in high haste situations, Jump should still be a net positive, though High Jump is mostly a wash. In low haste situations they should both be a net positive.

    Edit: This does not address whether the change in Spirit/Soul Jump timers would be a negative for drg, only whether the JA delay on Jump/High Jump themselves make them a net loss.
    (3)
    Last edited by Motenten; 11-14-2012 at 06:30 AM.