3 Hits + WS = 3 hits to me. If you want to call it something different, then sure, but that's what I'm referring too as well.
Jumps are nice because you can jump in whatever gear you want. It doesn't require capped haste. So if you want solid TP gain, you can use your jumps as auto attacks with maxed Store TP.
If you have a Mythic with lvl 3 Aftermath, you can OaThrice with your Store TP set and automatically go back to WSing.
DRG is just as savagely gear dependent as a job can get in this game. I don't play my DRG because I know it's not better than a normal DD unless I'm geared to the teeth. I'm not geared to the teeth, so I continue to collect pieces until I am.
The splitting of JA timers will only help serious DRG. It will probably do very little for people who are poorly geared or not particularly knowledgeable of how to max out DRGs strengths. I personally look forward to it because all of the complaints about normal Jump and High Jump go away when your goal is getting a Mythic and having an amazing Store TP set.
IMHO DRG is about Spaming WSs like there is no tomorrow and then Super Jumping away if things get too crazy. King Behemoth used to be solo'd by DRGs with Penta Thrust before they adjusted WS TP gain. There is enough gear in the game to emulate most of what DRG used to be capable of.


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