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  1. #5
    Player Babekeke's Avatar
    Join Date
    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Mirage View Post
    It is.

    However, you only have to wait 1 second before you can perform another JA, so if chain-jump, it's not as bad.
    Yep, Chain Jump, or Jump > WS and the delay is irrelevant.

    Quote Originally Posted by ManaKing View Post
    DRG is interesting because they can equip enough store TP with /SAM to make a 3-Hit Build. WS > Auto Attack > Jump > High Jump > WS. Any additional attacks in there and you do it with fewer jumps.

    Use Spirit or Soul Jump, same thing but faster.

    Use a Ryunohige's Aftermath, WS all day.

    People just need to start gearing them and building better macro sets. I agree Mythic or GTFO is really steep, but that's the reality of it because Piercing is usually a liability instead of a boon.
    3-Hit!? Either you're on crack or you mean 4-Hit and forgot WS hit is included.

    OAT Lance is about the highest delay polearm I can see and for a 3-hit you need 142 STp (127 with /SAM) in both TP hits and WS gear.

    for a 4-Hit you need 82 STp (67 with /SAM). However, assuming you only get 20 TP back from WS, which you will if you're not gimping your WS gear by WSing in full STp, you need 94 STp for TPing (79 with /SAM), which isn't sensibly achieveable.

    Unless you were referring to our Conserve TP, which is completely unreliable. If only it was a static value and gear affected the % of it kicking in only. Or, it kicked in 100% and gear/traits affected the amount only.
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    Last edited by Babekeke; 11-12-2012 at 04:07 PM.